RRRR EEEEE SSS IIIII DDD EEEEE N N TTTTT R R E S S I D D E NN N T R R E S I D D E NN N T RRRR EEE SSS I D D EEE N N N T R R E S I D D E N NN T R R E S S I D D E N NN T R R EEEEE SSS IIIII DDD EEEEE N N T EEEEE V V IIIII L 4 E V V I L 44 E V V I L 4 4 EEE V V I L 4 4 E V V I L 444444 E V V I L 4 44 4 EEEEE V IIIII LLLLL 44 4 4 *************** Resident Evil 4 *************** ************************** Resident Evil 4 Walkthrough and Guide For PS2, Gamecube, Wii, PC Version 3.5 (6/22/07) Written by Brad Russell "TheGum" (email at bottom) ************************** Version 1.0 - finished main game (1/14/06) Version 1.1 - included A. Ada and Separate Ways guides (2/5/06) Version 1.2 - some huge boss tips and others added (2/15/06) Version 1.3 - added two new sections: 5 and 6 (2/23/06) Version 1.4 - Mercenaries added at long last (3/1/06) Version 1.5 - added to 'Basic Info' (3/18/06) Version 1.6 - found Beerstein in SW and small adds (6/28/06) Version 2.0 - first revision and not that big (8/6/06) Version 3.0 - long time coming, second revisioning, no 'official' Wii stuff yet (6/20/07) Version 3.5 - got the Wii Edition, and I have added all that I could see (6/22/07) *Look in the Wii section at the end, and the in-game tid bits have been added to the walkthrough. Doubt I will add anything about the minigames.* ***************** Table of Contents ***************** Use Ctrl + F and type in (1001***) to quick find 1. A Brief Foreword 2. Basic Info 1001bio 3. Weapons 1001wea 4. Enemies 1001ene 5. Treasures 1001tre 6. Merchant Guide 1001mer 7. Walkthrough 1001wth 1.1 The Woods 1001woo 1.1 The Village 1001vil 1.1 The Farm 1001far <<< !!GLITCH!! 1.1 The Hillside 1001hil 1.2 The Valley 1002val 1.2 The Barricade 1002bar 1.2 The Chief's House 1002tch 1.3 The Village Pt 2 1003vp2 1.3 The Tunnel 1003ttl 1.3 The Church 1003chu 1.3 The Quarry 1003qua 1.3 The Dock 1003doc 1.3 The Swamp 1003swa 1.3 The Lake 1003lak 2.1 The Lake Pt 2 2001lp2 2.1 The Cave 2001cav 2.1 The Waterfall 2001twf 2.1 The Dock Pt 2 2001td2 2.1 The Quarry Pt 2 2001tq2 2.1 The Church Pt 2 2001cp2 2.2 The Ashley 2002ash 2.2 The Church Pt 3 2002cp3 2.2 The Tunnel Pt 2 2002tp2 2.2 The Village Pt 3 2002vp3 2.2 The Farm Pt 2 2002fp2 <<< !!GLITCH!! 2.2 Assault of Los Ganados 2002atg 2.3 Round 2 With EL Gigante 2003r2g 2.3 Last Defense 2003ldf 2.3 Battle With the Chief 2003bwc 2.3 The Castle 2003cas 3.1 Castle Entrance 3001cet 3.1 A Castle Under Siege 3001cus 3.1 Castle Quarters Combat 3001cqc 3.1 Castle Guard 3001cgd 3.1 Prisoner of the Castle 3001poc 3.1 Assault of the Cultists 3001atc 3.1 Moment of Silence 3001mos 3.2 Dungeon of Doom 3002dod 3.2 Leon's Ambush! 3002leo 3.2 The Big Block 3002tbb 3.2 Another Calm 3002anc 3.2 A Maze Apart 3002ama 3.3 Break Fast! 3003brf 3.3 Fight for the Rocket 3003ffr 3.4 Guardian Angel 3004gua 3.4 Ashley's Adventure 3004asa 3.4 Armored Puzzles 3004puz 4.1 Reunited 4001reu 4.1 Dragons of Fire 4001dof 4.1 Brief Pit Stop 4001bps 4.1 Close Calls 4001ccs 4.1 Armored Entanglement 4001ent 4.1 Insects Worth a Fortune 4001iwf 4.1 Siege of the Clock Tower 4001sct 4.1 Storming the Tower 4001stt 4.1 Nasty Encounter 4001nec 4.1 Something's Watching Me 4001swm 4.1 Battle With the Right Hand 4001brh 4.2 Time to Recover 4002ttr 4.2 Mines of Madness 4002mom 4.2 The Two Giants 4002ttg 4.2 Light at the End 4002lae 4.3 Fresh Air 4003fre 4.3 More Underground Fun 4003muf 4.3 Los Ganados Ride 4003lgr 4.4 Art Gone Mad 4004agm 4.4 Last Defense of the Cultists 4004ldc 4.4 Showdown With the Castellan 4004stc 4.4 Off to a Better Place 4004obp 5.1 First Line of Defense 5001fld 5.1 Leon's Breach 5001leb 5.1 Kitchen From Hell 5001kfh 5.1 Glimpse of the Target 5001got 5.1 Tactical Advantage 5001tad 5.1 Where Monsters Dwell 5001wmd 5.1 Cold Encounter 5001cec 5.1 Dirty Job/Locked Up 5001dir 5.1 The Miracle of Science 5001mir 5.1 Something Subliminal 5001sub 5.2 Double Your Pain 5002dyp 5.2 Construction Zone 5002con 5.2 Of Death and Doors 5002odd 5.2 Bull Ride on a Cattle Drive 5002bul 5.3 Not Again! 5003not 5.3 An Old Friend 5003aof 5.3 Lasers For Losers 5003lfl 5.3 Last Minute Merchant 5003lmm 5.3 Caged In With "It" 5003cag 5.3 Out of the Darkness 5003ood 5.3 Clash With a Soldier 5003cws 5.4 Chopper Assault 5004ntb 5.4 Alone Again 5004alo 5.4 Last Defense of the Commandos 5004ldc 5.4 Free From the Plague 5004ffp 5.5 The Final Battle 5005bat 5.5 Jet-Ski Fun 5005jsf 8. Bosses 6006bos EL Lago 6006lag EL Gigante 6006gig EL Gigante Round 2 6006eg2 Village Chief (Bitores Mendez) 6006vic The Right Hand (Verdugo) 6006trh Los Dos Gigantes 6006ldg Salazar 6006sal "IT" (U3) 6006itu Krauser 6006kra Saddler 6006sad 9. Assignment Ada assiada 10. Separate Ways sepways 11. The Mercenaries mercena 12. PRO 9999pro 13. Hardware Warz 14. Wii! 15. Award Ceremony 16. Credits/Unlockables/Misc/Copyright ***************************************************************************** *1. A Brief Foreword * ***************************************************************************** Resident Evil 4 is STILL by far my favorite game of all time, and it's been ages and a new generation since I first played it. I lost count of how many times I've already played it (has to be close to around 50) and I imagine I'll add a few more with the latest version. Just FYI, this game led to my first guide and after about eight more guides, a spot in a magazine, and a friendship with a forthcoming video game site. It's all come full circle; and it's only fitting. This game has seriously changed my life (and if you laugh then you're a COMMUNIST!!) There's nothing more to be said. Greatest game of all time and you got the guy who knows this game by memory. Terrible story though, but that's okay. Happy Blasting! TheGum PS - I redid the whole main guide, but the mini games are the same as before. For anyone keeping track, I've also kicked all the junk I had from before. Hmm, maybe I should redo my Dead Rising guide too... ***************************************************************************** *2. Basic Info (1001bio) * ***************************************************************************** Just nuggets of info that someone will find useful. ATTACHE CASE MANAGEMENT ----------------------- *The mark of a good player is simple: you have trouble managing the space in your attache case. Remember, if you must make room for more items then try to sell your crap to a nearby merchant (use this guide to know where the shops are). *Combine herbs, toss excess ammo, put excess ammo in guns, move items around, and then start using excess grenades when you must conserve space. *Here is the hierarchy of items to toss from the case from least needed to most needed: incendiaries, handgun ammo, eggs/fish, flash, TMP ammo, rifle rounds, shotgun shells, green herbs, and hand grenades. *Combing yellow herbs with green herbs only is a wise choice to maximize all the herbs you're given. This means you can quickly heal those small wounds with Y+G, and then save up your R+G for when you are about to die. The problem, you will use up much more space in managing this practice. Do this if your case is not always full. *When tossing ammo, always look on the smallest amounts first. Compare three shotgun shells to 20 handgun bullets. It takes about two shells to kill an enemy, but it can also take about 10 bullets to kill one. This is a dead draw, either way is fine. But never replace full boxes with incomplete boxes. What I'm really trying to say, consider all factors before you toss something. *NEVER buy the stocks for the weapons. None of them are worth the space. COMBAT POINTERS --------------- *Menacing music means danger. When it stops, the coast is clear. *Use whatever handgun you have by default. It's better to run out of handgun bullets, than to run out of shotgun shells. *My favorite attack for almost any enemy: shoot the legs so that they fall to the ground, run up to them, aim down, and then watch brain fly. *The laser sight (PS2 and Cube) can be abused. It will glow a brighter red and you can see the dot when it's on a target, and you can't see the dot otherwise. *Depending on your system, you must know how to execute the 180 degree turn. If you don't know how to do this then you will spend much time on the 'You Are Dead' screen. *Aim for the knees. Will stagger enemies for a kick attack, or you can shoot them again to knock them to the ground if they try to get up. *When you see an enemy stagger backward or forward, you should run up to them and press the button prompt to perform a free physical attack. *Kill Las Plagas with a rifle round, it saves loads of ammo. GENERAL TIPS ------------ *Kick doors open to move through them faster; just double-tap the button. You can also damage enemies this way. *Use the knife to open crates and barrels. The knife is your last resort when you run out of ammo, but you can use it on downed opponents to save ammo (and for one boss fight). *Don't forget to run, not walk. *Reload every time there is a break in the action. *Use your G+R+Y vials when you're almost dead, and all health in general unless you know you need it. *The game does use a slight bit of rubberband AI, which means it will adjust the game a bit to fit your level of play. If you suck you will be handed lots of free goodies and a few less enemies in places. If you rock then expect only the bare minimum in items and the maximum amount of enemies. Go to the PRO section for more nuggets. Go to the Wii section for that system's unique qualities. ***************************************************************************** *3. Weapons (1001wea) * ***************************************************************************** This is merely a list of the weapons with a rating (my rating) and some info. 1.) Handgun: 4/5 Only good if you stick with it to the end. FREE! 2.) Punisher: 4/5 It is free, and shoots through two enemies. Free 3.) Red9: 3/5 I heard it has its uses, and Luis uses one; I never liked it 4.) Blacktail: 5/5* Good aiming, fast, and powerful upgrades; must have for every zombie-hunter 5.) Shotgun: 4/5 Good if you stick with it. FREE! 6.) Riot Gun: 4/5 Better for crowd control, on par with an upgraded Shotgun from the start 7.) Striker: 5/5* Best for crowd control, good handling too; weak at long range 8.) Rifle: 4/5 Can be better than the SAR, if you take it to the end; bolt-action though 9.) Semi-Auto Rifle: 5/5* Awesome when upgraded 10.) TMP: 5/5* I like it a lot, but it can waste lots of ammo fast, though, not essential for a PRO runthrough 11.) Broken Butterfly: 3/5 Long reload time, and not all that powerful. Low ammo. Free 12.) Killer7: 5/5* Can take out Los Gigantes in a few shots. Low ammo 13.) Mine-Thrower: 4/5 Stupid delay in the boom; if you buy exclude the scope. Good with skill 14.) Rocket Launcher: 5/5 Kills many BOSSES in one shot, good since it has only one shot. One is free at least *Starred guns means you should get them in a basic runthrough. Ammo Types: A.) Handgun ammo is red, used in: Handgun, Punisher, Red9, and Blacktail. B.) Shotgun shells are green, used in: Shotgun, Riot Gun, and Striker. C.) Magnum ammo is black, used in Broken Butterfly and Killer7. *Hard to come by. D.) TMP ammo is blue, used in TMP, what else? Grenades: A.) Hand Grenades are green and have a wide blast radius, good in close combat. *Most close blasts do not hurt Leon if he is facing it, for some reason. B.) Incendiary Grenades are red and have a small blast radius, but leave fire. C.) Flash Grenades are blue and cause enemies to stagger in blindness. *The flash kills Las Plagas instantly, except in boss fights. ***************************************************************************** *4. Enemies (1001ene) * ***************************************************************************** Just a run-down of enemy types and their weaknesses. --------------- 1.) Los Ganados In the Village be sure to aim for the head; in fact, do it all the time no matter what. Later enemies will yield Plagas, but just use a sniper round and be done with it. And when you face a single enemy, stagger them to the ground, run up, and knife them. Bodyshots seem to do little damage, but limbshots can knock weapons out of their hands. Ganados come in three flavors: villager, cult, and commando. And many have implements of doom, few armed with crossbows, and some rare ones use a gatling gun! --------------- -------------- 2.) Las Plagas These parasites control the various enemies throughout. They emerge from enemies after it turns dark. Some are unavoidable, but headshots increase the chances. The hardest thing about the razor types is how they stagger forward when shot. Razor Plagas will be fought throughout the game, but are the only type found in the village. The second type are the worm Plagas. They only have one attack, an instant death move. If left alone long enough, and with even a decent range away, they are able to extend towards you and take off your head in one bite. Not too bad, just handle them from a distance. The last type are the mature Plagas. They can spit acid when close enough, and they too have an instant kill attack. These ones can also break away from the host and scurry toward you. Kill these with a handgun round (two on PRO). All types can be shot to death, killed by flash grenades, or sniped with one rifle round. Only the mature forms will survive while in the host. -------------- ------------------- 3.) Special Ganados The chainsaw villagers are the toughest in the game, I believe. And you can run into two in the second area! Tough but not the best. They are pretty easy if you knock them down and keep them down with a shotgun. If you cannot take them out, then at least you get a cool death scene. They yeild great rewards when killed. There are even stronger, blue maniacs found in just two places. One is tough and is found in the mine. The other is on the mine cart ride, but can be avoided. JJ's carry a huge machine gun. They must be staggered with strong weapons to bring down. Headshots help. The last type are found only on the island. They aren't too different from normal Ganados, but they are a bit tougher and wear armor. Headshots are a must for these, but legshots will also work. May sprout Plagas. ------------------ ------------- 4.) Colmillos You seldom encounter these puppies, and they are pretty weak. They will either jump on you or slash you with whips. Just shotgun them with two shots. ------------- ------------- 5.) Garradors Blind, at least for a length. They rely on hearing mostly. I consider them mini boss fights and will tell you how to handle them when we get there. Only one will wear armor. ------------- --------------- 6.) Novistadors The first you encounter are invisible, but the flying ones are not. A couple of shotgun shells do it for these things. Especially when they are in the air, one shotgun blast kills them. They can slice your head off, and more so in PRO. And they easily jump onto you and spew acid, so shake them off ASAP or you're dead. --------------- ------------- 7.) Armaduras Armored enemies with weapons. Shoot the helmets off to reveal the plagas, then shoot the plagas. ------------- ---------------- 8.) Regenerators They regenerate! On my first run-through, I had no knowledge of how to properly kill them; I would just shoot till they blew up. This works because they have a set number of hit points. You will have to do this for the first few encounters until you find the thermal scope. A Killer7 helps (good game too). Don't shoot the legs! It only leads to more problems if you are close. ---------------- ---------------- 9.) Iron Maidens A step above Regenerators. Keep your distance, unless you enjoy impalement. Just use the infared scope and after that start shooting. ----------------- ***************************************************************************** *5. Treasures (1001tre) * ***************************************************************************** This new addition was put here for the benefit of those who don't know where or what to do with treasures. For the uninitiated, treasures are little trinkets found in hidden locations throughout the game. Most are easy to spot and run across, but some are hidden pretty good or require extra effort to obtain. The ultimate purpose of finding these is to sell them to the various merchants for a nice profit. The money earned will usually only pay for an upgrade or two, but it does add up in the long run (as do most things in life). There are three types of treasures: small, regular, and combo. Small treasures include the spinels, velvet blues, emeralds, jewels, and the jewel-less big treasures. Regulars are simply the ones that can be sold as is. Combo treasures will require at least two jewels added on in order to reach maximum value. The combo jewels and treasures will usually be kept for long periods of time while you collect all the components. If you missed treasure, or failed a combo treasure, don't sweat it. The effect of missing a few are small, but miss more and you will be crying later when you need that little extra change for a purchase. And no, key items cannot be sold. Even in Separate Ways, where some treasures have been turned into keys for Ada. *Legend* Name: Location: (by my titles) Value: (both initial and final) Jewels Needed: (number and names) Comment: Some treasures are found in more areas, so I will name it but that is all. **********************************VILLAGE Section****************************** ---------- Small: Spinels, worth 2000; found everywhere! ---------- Name: Ruby Location: Dropped by Chainsaw Maniacs, only two I think Value: 10,000 Comment: Can be pulled from the dead bodies of the first maniacs in the game --------------- Name: Beerstein Location: The Farm, over the side of the ledge Value: 3000 without; 10,000 with one; 15,000 with two; 20,000 with all three Jewels Needed: Green Catseye, Red Catseye, and Yellow Catseye Comment: First Combo in the game, hold onto it until you reach the chairlift area, where it can be completed. ----------------- Name: Red Catseye Location: The Hillside, in a nest in a tree by the house Value: 3000 Comment: combine with the Beerstein and the other catseyes ------------------- Name: Green Catseye Location: The Church, via the twin puzzle Value: 3000 Comment: combine with the Beerstein and the other catseyes -------------------- Name: Yellow Catseye Location: Last Defense, in the cave area after you exit the chairlift Value: 3000 Comment: combine with the Beerstein and the other catseyes ------------------- Name: Pearl Pendant (Dirty) Location: The Farm, above the well; Dirty if dropped into well Value: 10,000; 1000 if dirty Comment: Shoot the stick holding up the well, shoot the pendant, and then grab it; if you lift the lid, you're out of luck ------------------ Name: Elegant Mask Location: The Barricade Value: 3000 Jewels Needed: Green Gem, Purple Gem, and Red Gem Comment: Following my guide, you will not complete the first mask; sell at the chairlift area --------------- Name: Green Gem Location: The Cave, around the merchant's store Value: 3000 Comment: combine with the Elegant Mask and the purple gem ---------------- Name: Purple Gem Location: Round 2 with EL Gigante, in the hanging bucket Value: 3000 Comment: combine with the Elegant Mask and green gem ------------- Name: Red Gem Location: The Other Passage, somewhere (not in guide, you're on your own here) Value: 3000 Comment: combine with the Elegant Mask and other gems ------------------------ Name: Brass Pocket Watch (Dirty) Location: The Chief's House, another well Value: 10,000; 1000 if dirty Comment: repeat well procedure ----------------------- Name: Elegant Headdress Location: The Tunnel, on the ceiling Value: 10,000 Comment: shoot the lantern and shoot the ceiling ------------------ Name: Antique Pipe Location: The Swamp, in a nest Value: 10,000 Comment: shoot the nest and go collect in the mud ----------------------------- Name: Gold Bangle with Pearls Location: The Lake, in another nest Value: 10,000 Comment: before the first boss ---------------- Name: Amber Ring Location: The Waterfall, in a wooden beam Value: 10,000 Comment: shoot the wooden beam over the fall's entrance at the bottom ****************************CASTLE Section************************************* ------ Small: Velvet Blues, Spinels ----------------- Name: Gold Bangle Location: A Castle Under Siege, Assault of the Cultists, Armored Puzzles, Reunited, and Nasty Encounter Value: 8500 Comment: found in the castle area only, in many places ------------------ Name: Elegant Mask Location: Leon's Ambush, in a chest --------------- Name: Green Gem Location: Prisoner of the Castle ------------- Name: Red Gem Location: A Maze Apart (you can complete the first mask now! kidding) ---------------- Name: Purple Gem Location: Brief Pit Stop -------------------- Name: Butterfly Lamp Location: Dungeons of Doom, and Insects Worth a Fortune Value: 4500; 32,000 with all jewels Jewels: Blue Eye, Red Eye, and Green Eye (from dead Novistadors) Comment: Completing these depends all upon how lucky you are; shooting the big hive will yield at least one eye set; three big Novistador fights in all; after you emerge from underground bedroom, sell what you got whether complete or not. ------------------------------- Name: Red, Blue, and Green Eyes Comment: found from dead Novistadors, depends on their eye color when they were killed (random); three big fights in all, but one small encounter on the Cube (during the Reunited area) ----------------------------------- Name: Mirror with Pearls and Rubies Location: A Maze Apart Value: 12,000 Comment: by the merchant in a drawer ------------------------- Name: Illuminados Pendant Location: Leon's Ambush and Dragons of Fire Value: 12,000 Comment: triggered by killing a special cult member ------------------------------- Name: Hourglass with Gold Decor Location: Break Fast! Value: 12,000 Comment: will have to fight for this one; can be picked up during Reunited too ---------------------------- Name: Elegant Perfume Bottle Location: Reunited, in the target area Value: 10,000 Comment: in a chest near the Broken Butterfly ------------------------ Name: Elegant Chessboard Location: Close Calls Value: 13,000 Comment: in the drawer ---------------------------------- Name: Crown (Salazar Family Crown) Location: Something's Watching Me Value: 9000; 48,000 with both jewels Jewels: Crown Jewel and Royal Insignia Comment: pick it up from dead cultist; completed when you are above ground ----------------- Name: Crown Jewel Location: The Right Hand (Verdugo), must kill him for it Value: 11,000 Comment: freeze him and rocket trick! -------------------- Name: Royal Insignia Location: Light at the End, at the end, duh Value: 13,000 Comment: can't be missed; combine with Crown Jewel and Crown ---------------------- Name: Staff of Royalty Location: More Underground Fun, in the tomb Value: 20,000 Comment: a single Ganados guards this, watch for traps ********************************ISLAND Section********************************* ------ Small: Emerald and all types I believe ----------------- Name: Golden Lynx Location: Leon's Breach, blow up the barrel Value: 15,000; 35,000 when finished Jewels: Green Stone of Judgment, Red Stone of Faith, and Blue Stone of Treason Comment: Completed after "IT" fight ------------------------ Name: Red Stone of Faith Location: Glimpse of the Target, in a case Value: 3500 Comment: Combine ----------------------------- Name: Green Stone of Judgment Location: Not Again! Value: 3500 Comment: combine --------------------------- Name: Blue Stone of Treason Location: Out of the Darkness Value: 3500 Comment: finishes the cat ------------------------ Name: Brass Pocket Watch Location: Where Monsters Dwell ----------------------- Name: Elegant Headdress Location: Lasers for Losers Comment: above throne entrance ------------------- Name: Pearl Pendant Location: Alone Again Comment: last treasure in the game, behind ladder As you can see, the least are on the Island. ******************************************************************************* ***************************************************************************** *6. Merchant Guide (1001mer) * ***************************************************************************** Here are the locations of every Merchant in the game: (I hope this is all) 1) The Valley* 2) The Tunnel 3) The Dock 4) The Cave* 5) The Tunnel Pt 2 6) Assault of Los Ganados 7) Last Defense (two at both ends) 8) Castle Entrance* 9) A Castle Under Siege 10) Moment of Silence/Leon's Ambush* 11) A Maze Apart 12) Fight for the Rocket 13) Reunited 14) Brief Pit Stop 15) Siege of the Clock Tower 16) Something's Watching Me 17) Time to Recover 18) Fresh Air* 19) Last Defense of the Cultists 20) Off to a Better Place* 21) Leon's Breach* 22) Tactical Advantage 23) Something Subliminal 24) Of Death and Doors 25) Not Again! 26) Last Minute Merchant 27) Out of the Darkness 28) Free From the Plague 29) The Final Battle *stars equal importance Here is a list of the various upgrades that the merchant sells. Purely for those who want to see what weapons are better and how much upgrades cost, also when they are available. I will list the big weapons only. Mainly the ones I recommend. No Round 2 guns, magnums, or the mine thrower. You can figure them out on your own. You can tell where the gun is first available by where the first upgrade can be bought. The pattern of where upgrades are found are as follows: the first is the same for every quality, the 4th in fire and capacity are the same as the 3rd in the speeds, and the six levels are the same in fire and capacity. But I will tell you where each is. Some numbers may be off for the different versions of the game, but this is a great way to plan ahead. How you get them and when is up to you. *** Key *** Name of Weapon: Cost Quality Level: Value Pesetas Chapter EXCLUSIVE: obtained after you buy all other upgrades for the gun Firepower value = power, duh Speed values = frames (30 frames = 1 second) Capacity value = number of bullets held, important for how much free ammo you get and when you have to reload *** *************************************************** HANDGUN: 8000 *************************************************** Firepower Lv1 1.0 0 Lv2 1.2 7,000 1.2 (valley) Lv3 1.4 10,000 2.1 (cave) Lv4 1.6 15,000 3.1 (gates) Lv5 1.8 18,000 3.1 (hall) Lv6 2.0 20,000 4.1 (clock) Firing Speed Lv1 14 0 Lv2 12 5,000 1.2 (valley) Lv3 10 12000 3.1 (gates) Reload Speed Lv1 52 0 Lv2 44 4,000 1.2 (valley) Lv3 26 10,000 3.1 (gates) Capacity Lv1 10 0 Lv2 13 4,000 1.2 (valley) Lv3 16 6,000 2.1 (cave) Lv4 19 8,000 3.1 (gates) Lv5 22 10,000 3.1 (hall) Lv6 25 12,000 4.1 (clock) EXCLUSIVE: Critical Headshot x5; 57,000 *************************************************** *************************************************** PUNISHER: Free; 20,000 after (medallions) *************************************************** Firepower Lv1 0.9 0 Lv2 1.1 10,000 1.3 (dock) Lv3 1.3 15,000 2.2 (tunnel pt2) Lv4 1.5 20,000 3.1 (gates) Lv5 1.7 25,000 4.1 (clock) Lv6 1.9 35,000 4.3 (fresh air) Firing Speed Lv1 14 0 Lv2 12 10,000 1.3 (dock) Lv3 10 20,000 3.1 (gates) Reload Speed Lv1 51 0 Lv2 44 8,000 1.3 (dock) Lv3 25 18,000 3.1 (gates) Capacity Lv1 10 0 Lv2 13 8,000 1.3 (dock) Lv3 16 10,000 2.2 (tunnel pt2) Lv4 20 15,000 3.1 (gates) Lv5 24 18,000 4.1 (clock) Lv6 28 24,000 4.3 (fresh air) EXCLUSIVE: Shoot through 5 enemies; 40,000 ************************************************* ************************************************* BLACKTAIL: 24,000 ***************** Firepower Lv1 1.6 0 Lv2 1.8 15,000 3.1 (gates) Lv3 2.0 18,000 3.3 (maze) Lv4 2.3 24,000 4.1 (clock) Lv5 2.7 30,000 4.3 (fresh air) Lv6 3.0 40,000 4.4 (castle dock) Firing Speed Lv1 14 0 Lv2 12 10,000 3.1 (gates) Lv3 8 20,000 4.1 (clock) Reload Speed Lv1 51 0 Lv2 44 8,000 3.1 (gates) Lv3 25 15,000 4.1 (clock) Capacity Lv1 15 0 Lv2 18 8,000 3.1 (gates) Lv3 21 10,000 3.3 (maze) Lv4 25 15,000 4.1 (clock) Lv5 30 20,000 4.3 (fresh air) Lv6 35 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 3.4; 80,000 *************************************************** Shotguns' firing speeds are set in stone *************************************************** SHOTGUN: Free; 20,000 (in village) ********************************** Firepower Lv1 4.0 0 Lv2 4.5 15,000 1.2 (valley) Lv3 5.0 18,000 2.1 (cave) Lv4 6.0 24,000 3.1 (gates) Lv5 7.0 30,000 4.1 (clock) Lv6 8.0 40,000 4.3 (fresh air) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 91 0 Lv2 73 7,000 1.2 (valley) Lv3 45 15,000 3.1 (gates) Capacity Lv1 6 0 Lv2 8 8,000 1.2 (valley) Lv3 10 10,000 2.1 (cave) Lv4 12 12,000 3.1 (gates) Lv5 15 15,000 4.1 (clock) Lv6 18 20,000 4.3 (fresh air) EXCLUSIVE: Firepower = 6.0 at long range; 40,000 *************************************************** Riot gun has a goofy order that is unique *************************************************** RIOT GUN: 32,000 **************** Firepower Lv1 5.0 0 Lv2 5.5 15,000 3.1 (gates) Lv3 6.0 18,000 3.1 (hall) Lv4 6.5 24,000 3.3 (maze) Lv5 7.0 30,000 4.1 (clock) Lv6 8.0 40,000 4.4 (castle dock) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 91 0 Lv2 73 7,000 3.1 (gates) Lv3 45 20,000 4.4 (castle dock) Capacity Lv1 7 0 Lv2 9 10,000 3.1 (gates) Lv3 11 12,000 3.3 (maze) Lv4 13 15,000 4.1 (clock) Lv5 15 20,000 4.2 (time to recover) Lv6 17 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 10.0 and 8.0 at long range; 120,000 *************************************************** *************************************************** STRIKER: 43,000 *************** Firepower Lv1 6.0 0 Lv2 7.0 25,000 4.1 (pit) Lv3 8.0 28,000 4.3 (fresh air) Lv4 9.0 32,000 4.4 (castle dock) Lv5 10.0 40,000 5.1 (breach) Lv6 12.0 60,000 5.1 (tactical) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 90 0 Lv2 72 8,000 4.1 (pit) Lv3 45 15,000 4.4 (castle dock) Capacity Lv1 12 0 Lv2 14 10,000 4.1 (pit) Lv3 16 12,000 4.3 (fresh air) Lv4 20 16,000 4.4 (castle dock) Lv5 24 18,000 5.1 (breach) Lv6 28 25,000 5.1 (tactical) EXCLUSIVE: Capacity = 100; 60,000 *************************************************** *************************************************** RIFLE: 12,000 ************* Firepower Lv1 4.0 0 Lv2 5.0 10,000 1.2 (valley) Lv3 6.0 12,000 2.1 (cave) Lv4 8.0 20,000 3.1 (gates) Lv5 10.0 25,000 3.1 (hall) Lv6 12.0 35,000 4.3 (fresh air) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 71 0 Lv2 58 8,000 1.2 (valley) Lv3 35 18,000 3.1 (gates) Capacity Lv1 12 0 Lv2 14 6,000 1.2 (valley) Lv3 16 8,000 2.1 (cave) Lv4 20 12,000 3.1 (gates) Lv5 24 18,000 3.1 (hall) Lv6 28 25,000 4.3 (fresh air) EXCLUSIVE: Firepower = 30.0; 80,000 *************************************************** *************************************************** SEMI-AUTO RIFLE: 35,000 *********************** Firepower Lv1 7.0 0 Lv2 8.0 15,000 3.1 (gates) Lv3 9.0 18,000 3.1 (hall) Lv4 11.0 24,000 4.1 (clock) Lv5 13.0 30,000 4.3 (fresh air) Lv6 15.0 40,000 5.1 (breach) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 70 0 Lv2 57 9,000 3.1 (gates) Lv3 34 18,000 4.1 (clock) Capacity Lv1 10 0 Lv2 12 10,000 3.1 (gates) Lv3 14 12,000 3.1 (hall) Lv4 17 15,000 4.1 (clock) Lv5 20 20,000 4.3 (fresh air) Lv6 24 25,000 5.1 (breach) EXCLUSIVE: Firing Speed = 12 Frames; 80,000 *************************************************** *************************************************** TMP: 15,000 *********************** Firepower Lv1 0.4 0 Lv2 0.5 7,000 1.3 (tunnel) Lv3 0.6 14,000 2.2 (tunnel pt2) Lv4 0.8 18,000 3.1 (gates) Lv5 1.0 24,000 3.1 (hall) Lv6 1.2 35,000 4.1 (clock) Firing Speed Lv1 0 Lv2 0 Lv3 0 Reload Speed Lv1 70 0 Lv2 57 9,000 1.3 (tunnel) Lv3 34 18,000 3.1 (gates) Capacity Lv1 10 0 Lv2 12 10,000 1.3 (tunnel) Lv3 14 12,000 2.2 (tunnel pt2) Lv4 17 15,000 4.1 (clock) Lv5 20 20,000 4.3 (fresh air) Lv6 24 25,000 4.4 (castle dock) EXCLUSIVE: Firepower = 1.8; 100,000 *************************************************** *************************************************** Upgrade these yourself, because I wouldn't waste the money: Red9 can be found at the Tunnel Pt 2. Mine Thrower is bought at the castle gates. Broken Butterfly is free at Reunited, but is also at the gates. Killer7 is at Leon's Breach. Replay (bonus weapons) guns are for your pleasure only. Attache Case Upgrades: Medium is at the Valley. Large is at the gates. XX is at Fight for the Rocket. Of course every gun with a stock has it available when the gun is. I would recommend you skip all. Sprays are 10,000 on the Gamecube, but only 5,000 on the PS2; which makes way more sense. But you should never need to buy any if you are good. All ammo is worth something, but magnum ammo is worth 500 a bullet, so if you don't buy a magnum and sell all the ammo you find it can be profitable. Grenades are worth: Frag = 2,000 Incendiary = 1,000 Flash = 500 You should never need to buy treasure maps with all this info. And if you do... then curse you for not trusting all my hard work!!! ***************************************************************************** *7. Walkthrough (1001wth) * ***************************************************************************** (++) These plus signs mean items of interest. *********************************MERCHANT************************************** This big line is for anyone trying to plan ahead and see where the next greedy merchant resides. Hope I got them all. Make sure you read ahead of where you are in the game. Exploring an area is crucial for getting through this game, so don't miss out on the items. I will tell you what items to look for, but you should be able to see what resides in an area. Sorry, I hope you know, or learn, how to explore areas. And most crates have random stuff, so most are empty. Look in cabinets and drawers for items. You will not need a treasure map for any section with this guide. *stars* (something of interest) **I erased the items section in each area. Just too unreliable and possibly the wrong way to hunt down items. I have instead focused more on telling you where to find items.** **Also, I have added little notes called 'PRO TIPS' into the guide. They are intended to give you the heads up on advanced play in the game. If you follow them, many benefits you make.* ************* 1.1 The Woods (1001woo) ************* +Save any and all blue grenades for a boss fight.+ *Last chance to look at the PRO section of this guide for advanced tips.* *NOTE: For all players, but especially you Wiiers, check the controls and test them out behind the car. You need to know how to knife, how to run, how to turn, how to reload, and how to shoot. And know that you will need to master these skills for the heat of the battle, which will be soon.* As you can see, you only have a handgun, so take time to get familiar with the controls. Walk up a ways and shoot the three crows in front of you for some rewarding target practice. Just don't scare them away. *Try to cross the bridge and speak with the policia for extra scenes.* To the left of the house is a crate that might be empty. Enter the house and you'll get a scene. You'll find that you won't be able to put the controller down for any cutscene in this game. Shoot the guy in the legs and then run up and knife him on the ground. Another scene. Grab anything he may have left and then run up the stairs, but only for the ammo on a table. Come back down and jump out the window to exit the house turn around and dispatch the trio of goons with legshots followed by headshots and knife slashes. *You could have jumped out of the window from the second level, but then you would have been in the open.* *You can return to the car area for a little scene if you like.* Continue up the path, enter the little shack, collect the items, and then save. Shoot two more crows for free items and then free poor Fido (why not?). Look in the grass to the right of the path, in a partially fenced off area, for a red herb. *I hope everyone knows to knife boxes at this point, I'm not saying it again.* Watch where you walk. Down the path are more traps and also some bombs. Be careful and slip past the traps by hugging the left side of the area (you're trying to avoid everything here). Up the path is another enemy. *To set off a trap, get the knife out and swing at the trap; saves ammo. But do shoot at bomb wires (though, not this time).* In the little shack, get all the stuff and exit. Then be quick to drop the two enemies nearby, around the corner. Cross the bridge (ignore the guys on the cliff above), but stop before you enter the last shack. Get to where you can peek through the window from a distance, and then take a shot at the waiting villager. Let him exit and then take him out, and you just avoided a cheap scare! Collect the goods and enter the gates. *On normal you should have over 100 rounds of ammo. On PRO, much less.* *************** 1.1 The Village (1001vil) *************** +Winner! of 'Best Part of the Game' Award, Congrats!+ +Treasure in chainsaw guys+ +Shotgun+ +Last time I say it, save any and all blue grenades for a boss fight.+ +In fact, save as many Hand Grenades as you can.+ *You need to kill around 14 to move on.* *Wii Tip: Yes, as you can imagine, this part is especially difficult for you.* Goodness, your gaming skills will be put to the test early, I still find trouble playing this area. Go forward and spy on the peasants if you like. Then just go for it! Run into the town center and start shooting legs, yes, aim for as many legs as possible. Avoid the left side of the town, and make a path to the nearby house on the right of the policia (not the two-story house). *You're in the right house if you don't get a cutscene.* In here you are only going to make a temporary stand. Quickly push the nearby drawer in front of the door to buy time. Slash the crates, and then enter the other room to get a few other items (you are mainly here to get those extra shotgun shells). Return to the main room and hopefully the furniture is still holding up, it should be. Get in position behind the door, and then shoot at head-level on the door. This will open up a hole and let you kill a bunch of enemies with headshots, so just do it already! *If you got the grenade from the crow earilier, you may want to use it when they bust open the door. In which case you don't need to shoot a hole in the door.* There should have been a whole bunch, and enough killed to trigger a scene of more villagers rushing in the village. Hopefully the dead dropped some much needed ammo. When the coast seems clear enough, push the drawer out of the way and exit, picking up what you can, and head into the two-story house. Watch the scene. *And at all times, please ignore the throwers up above.* The trap is sprung! After the scene run to the bookcase by the window and push it in front of the window, then collect the ammo in the back and go ahead and break the crates. Run upstairs to grab the shotgun, grenade, and ammo. Now run to the broken window and knock down the ladder, do an about face (180), and shoot the people coming inside if any. You got options now, you can stay here and mind the mobs, or you can move to a new location. It is entirely possible to remain by this bed and fend off the horde. However, things will get hairy when you have enemies climbing a ladder behind you, crawling from the bottom level, and entering through the window. It can be done, but I don't advise this. *Wii Tip: On the Wii, and only on the Wii, I noticed that there were a couple of bad guys covering the top floor window from the outside. Not a big deal if you ignore the fact that this will slow you down enough to let everyone converge upon you. By the time I was finished with the two on the window the ENTIRE village had poured into the house and the chainsaw guy was then outside the window! So, if you get caught in this as well be sure to toss a Hand Grenade to clear the place. Then hop out and you're free; and now the battle is much shorter, so it's sort of okay.* Instead, quickly clear a path and jump out of the window near the stair case so that you are on a walkway on the outside of two homes. There is a box of ammo on the chimney and a ladder you might want to knock down. Follow the walkway around the two-story house and you'll find a spinel. Grab it and stand where you took it; turn around. This is where you will mind the mob. Now you have only one direction to think about. Of course, this means you will have more work to do, but at least it's all concentrated to one side. Cap knees, blow up skulls, and kill enemies, but whatever you do, stay on the roofing. The chainsaw maniac will eventually show up. This is the cue for you to use that shotgun. Pull it out and use it to blast back the maniac, and use a bullet or two to shred the villagers (don't shoot from too far away or you'll be wasting ammo, yes, that means run up a bit if you must). *If all else fails, just start wildly shooting at heads because you only need to kill so many before the fight will stop. May save you, or not.* After about 15 or so kills, the battle ends and you are free to pick up what your enemies dropped and all other items. *If you get low on health, wait to recover with a G+R+Y herb after the battle. But of course, use what you must while still fighting.* Collect the few rewards lying around and then explore the whole area, make sure you grab the two green herbs, and each of the other colored herbs. Mix all three together if you need to recover health. There are items in almost every inch of this area, so explore in detail. And check each little log storage on the sides of walls to find a few hidden items (about 4, I believe). Collect the shells in the tower too. Just too much to list off. Need sharp eyes to spot most items. Head behind the tower, check the shack on the right for a document and ammo. Exit through the gates. *If you wish to do your own fight with the villagers, feel free; there are way too many ways to fight this fight (watch out for the extra maniac too)* **Save any and all Flash Grenades for a later boss. Also, don't forget that you can adjust the brightness from the pause menu if things are too dark.** ************ 1.1 The Farm (1001far) ************ +Glitch items+ *PRO TIP: I'll say it one time: DON'T USE THE SHOTGUN UNLESS YOU HAVE TO! And, you may as well save as many Hand grenades as possible.* *The enemies are now tougher than the ones from the first area, FYI.* Move in front of the tiny shack with the typewriter and shoot at the guy minding his own business inside the barn. Kill him and another farmer in the same area. Now turn to the right and shoot at another Ganados from afar, but let him get up close, and you can use the fence to your advantage. Hop over, grab the blue paper, but go toward the barn. Look past the house and you should see another enemy lurking about, so draw him out and kill him. This leaves only one more farmer on the second level of the house, so climb up and kill him, or shoot him from the ground. *Yes, the cows hit hard. And there are multiple chickens in this area that usually lay eggs.* Go to the tree near the front and pick up the blue paper. Use your map and shoot the seven medallions in the area; they are all hanging above the ground. Check the boxes, barrels, and blue cabinets inside the home. There is a barrel inside the barn and another behind the tiny shack with all the dead bodies nearby. Now go back to the front of the area where you'll find a well (not flowing with water). Shoot the piece of wood holding the lid up, shoot the pendant, and then pick it up; you'll get a worthless pendant if you shoot it while the lid is up, and don't open the lid once you close it or you're out of luck. Save inside the shack and return up the ladder in the house. Cross the bridge and check the shack on the other side for some stuff. After you make sure you shot all the medallions, cross back over the bridge and jump off the side that's in front of the window. You'll land in a secret little area that holds the Beerstein. Push your way out and exit through the gates. *FYI, you can find the medallions by using the map in game.* **************** !!GLITCH ALERT!! Thanks YouTube! And remember kids, save before you commit this glitch just in case your game is screwed for it. And I've only tried this on the Cube, so it probably won't work on the other versions. *Nope, not on the Wii.* Follow the fenceline from the cow barn to the north end. You may have to try a few times, but it can be done. Stand on the east side of the fence and try to hop over onto the area of dirt on the other side. If done correctly you will officially be in glitch land where there are no rules. I found success doing this by looking north and then pressing the jump button on the last stretch of fencing. You can walk forever! You can walk all around the real gamespace and see what it takes to design a level. Not too much interesting though. What you want is to walk around near the well area. Walk directly behind it until you slide down and back to ground level, but still in glitch land. Now run back a bit and look under the surface to find two objects floating in the white space nearby. There is an item pile full of a bunch of items, however, you must take each one at a time. The homing darts are useless, and you can toss the real dart too. The other items might be useful, so hold onto them. There is also a dirty pendant nearby. After you've had your fun, simply walk back to the real game area and you should revert back to ground level. Good times. And remember, save in a different slot, or just load your clean game back up if you want to play it safe. ***************** **************** 1.1 The Hillside (1001hil) **************** Go forward, and read the red warning sign; get ready to button mash! Go down the hill to trigger the boulder scene. You should be really fast! And be fast about hitting the two buttons at the end. It may take some trial and error, but you will need to get used to it, these sort of cool action scenes happen quite a bit. *I always put the controller on my knee and use my index finger to get past these sequences; you'll use the wrist muscles, but pushing the combo at the end is a bit tricky. Up to you* *Wii Tip: Make fast slashes back and forth.* *You can go back up the hill and shoot the guys on a bridge, but don't bother.* Go through the tunnel and look up for two spinels along the way. Be warned there are beartraps, trip wires, and dynamite happy villagers to greet you at the end of the tunnel. Go for the first bomber in front of you, then move to the right side of the house and try to take out the ones in the house through the door, but watch out for the beartraps(3). You may want to just toss in a grenade. Collect the stuff in the house then exit. Usually, the last villager kills himself, but you may need to take him out. *If you run out of the tunnel to the house, maybe the villagers will kill themselves; remember to shoot live dynamite!* *Wii Tip: Now you get it extremely easy! Everyone can aim at the dynamite while in the villager's hand, and everyone can blow it up. But thanks to the better aiming system on the Wii, you can really breeze past this part. Aim for the bomb in the first guy's hand, aim for the stick barely visible through the window of the house, and then go to the left and blow up the second guy's bomb. Then all you have to do is watch out for traps and finish off the survivors in the house.* Watch for the traps as you enter the shack to grab the items. Shoot the nest in the tree near the house to get the first gem that fits into your Beerstein. Hit the box on the corner of the house and then enter. Ammo, cabinet, and a save. Don't run into the hallway. Stand by the wall and then shoot both bomb wires to clear the path. There's money on the table, herb in the cabinet, push over the bookcase, and then a Luis in the closet (zing!). *Wii Tip: You can quick knife boxes, traps, and spiders too!* *Do the button push when the guy is about to swing. Does he look familiar?* *Wii Note: My accuracy was 96%!!! That means this aiming system is too broken.* ************** 1.2 The Valley (1002val) ************** *********************************MERCHANT************************************** *After the interactive cutscene.* *For all those who thought that stoopid jacket made Leon look all the more like a metrosexual, REJOICE! I wonder what ever happened to that stoopid jacket? See Separate Ways for more on this developing story.* Grab the two ammo and save. Go to the merchant, sell your treasures but not the beerstein, not yet anyway. I recommend buying the rifle and the attache upgrade. Then grab the 2-3 items in the area before you start your snipe. *You do not need the scope if you are a good shot, just a waste of money.* *NOTE: You do not need any upgrades, seriously. If you want to save your money and give yourself a slight challenge, then don't get any. All weapons you have right now will be sold, so if you can hold out you will net huge gains.* *PRO TIP: don't buy any upgrades.* Take a spot in the little break in the wall to the right of the gate, and aim for the heads of the visible villagers. I believe there are seven in all, but one or two sometimes won't pop up (watch out for the one on top of the nearby building, get him before you snipe if you can see him). *Don't mind it if they drop stuff.* Once you pop out of the gate, one villager will be waiting and more will come. I elected to stay near the gate and handle the mob. Many dynamite throwers will come from up top, so aim for their live explosives if they get too close. Somehow, the bombers ended up taking care of their buddies without me doing much (so let them come without shooting them from afar). Use the shotgun if you must. There will be two waves and then the coast is clear. After the huge wave you have many options. The two high points you sniped a few guys off of are great places to take out enemies from. You need the two key items from two nearby chests. One is near a high point to the right on the cliff; this is where I went first. Grabbing the half will spawn more Ganados, 3 waves. Wait for the first guy to get near the red barrel and shoot his legs so that he's on the ground; shoot the barrel when the rest catch up. And then you just handle the next wave of bad guys that come up the slope. Then stand on the perch up here and snipe any Ganados you may have missed in your first sweep. Drop from the cliff, and then to the ground. If the music is still on, but you see no enemies, this means that someone is inside the shack to the south. It's hard to tell you exactly what to do because most enemies require you to do something before they will charge out. All I can say is that you can relax once the music stops. Be sure to grab the other half of the hexagon on top of the building near the entrance. Collect the items in and around the shacks; use a R+G+Y herb if you are low on health. Combine the hexagon pieces and leave. *Lockers have items too!* ***************** 1.2 The Barricade (1002bar) ***************** +Free Fish!+ *Try to reframe from using health items, as there is free health at the end* Collect the items around the entrance then go in and break the crate in here. Open the door and take the villager out, three more come at you, but try to take them out with only your Handgun. Now go around the corner and get ready. Jump through the window and quickly aim to the left and shoot one of the two dynamites as they fly in the air (it's not that hard). After this friendly fire, knife all the traps in your way. A few more enemies will be on to you, so keep an eye on the door. Break the crates, open the ovens, and then exit. In the water room (waterless on the PS2) break the wooden window to grab the tucked away mask, and then grab the other items before you enter the hallway (there is a guy in this hallway on the PS2). Move toward the ladder and finish off the final bad guy and end the music. Any wounds you may have suffered, heal them with the fish in the water below. Jump down and knife as many fish as you can carry (it's not that hard, but don't make space for any fish, it's not worth it). Climb up and out of here when ready. *Take as many as you can carry, but toss them first if your case gets stuffed.* *Wii Tip: It's Wii Fish! There is one less, but on the Wii it is easy to just get near a fish and then shake the Wiimote to hit it. Also, for some reason, I found that I had more space and you should too, so pack 'em up.* ********************* 1.2 The Chief's House (1002tch) ********************* +Must grab Key+ *Remember, if you have to make room, toss the fish first.* Immediately, get back and don't spook the crows; shoot the closest one and then aim for the wire to kill two birds with one stone (zing!). Watch out for the traps (3); use your knife. Go to the well, remember shoot support, shoot watch, and collect. Get stuff in shack and proceed to your first puzzle. Simply move it UP and then LEFT. Go inside and collect the four things in the room. Then exit for a scene (make sure you have the key). *Return to the fancy room for a secret scene.* Collect the herb behind you and go downstairs. Collect the three items in the rooms, but there is a villager in the bathroom by the stairs (don't bother). Save. When exiting the house, barely step out of the doorway. Take out your rifle and aim for the chainsaw man up the path who stares at you. Depending on where you hit him, one or two more villagers will come (sometimes you can hit one right behind him). Take out the approaching maniac by shooting him when he stands up, and sometimes you can stop him from starting up his chainsaw. Keep some distance between you two. Collect the ruby he drops and continue until another villager approaches; take him out. *You may consider retreating back into the house for help taking out the maniac, probably use the stairs to funnel him into sight* Look up in the trees before the shack and shoot the nest. Near the shack another enemy will come out. Get the herb and continue until you see some more villagers. I would just snipe them all for easy kills. A TMP ammo resides in a nest; may as well grab it and go. *Throw away fish first if you really need to.* ******************** 1.3 The Village Pt 2 (1003vp2) ******************** Same as before on items, nothing new. Just run to the metal door in front of the town square. As you would expect, many villagers are in the way. I recommend not fighting at all, seeing as there are a good number in the village and you will spend needed ammo if you fight. I would just run around the locked barn, run right when you spot a woman, squeeze between two buildings, run through the empty town center, and then exit through the steel door with the insignia. *If you must fight go into one of the houses and funnel the enemies* ************** 1.3 The Tunnel (1003ttl) ************** *********************************MERCHANT************************************** Use a fish or something to recover life lost in the last area. Grab the stuff and save. In the next room shoot the lantern, but stand back and then grab the spinel. Open the door and drop into the tunnel. Proceed until you reach the water, no zombies down here. Shoot the lantern to reveal three treasures in the ceiling, then shoot the treasures (a random crate is in a small hole in the wall). Then proceed to the merchant. You should sell every treasure except the cup and the mask, and sell the big fish if you still have it. Sell some stuff if your case is full. Don't really need many upgrades. Up to you. *PRO TIP: don't buy any upgrades.* *NOTE: Capacity upgrades are good to use when you have little to no ammo for a gun; you can try to plan the upgrades to get maximum ammo, but that is more work than necessary. Also, I like putting items in my case in certain areas for easy access, like guns toward the top. If you don't know, you can turn items around to make them better fit into place.* *NOTE: The TMP is good for beginners to buy here, since you may run out of ammo for other weapons. If you want to buy it for safety, don't use it unless as a last resort and save ammo for a boss fight. If you are confident you can do without and want the open space, wait to buy it.* +I know you're saving those blue grenades and TMP ammo for a boss fight...+ ************** 1.3 The Church (1003chu) ************** Two nest in the trees, grab the grenade and keep it for later. Hear the birds? At the end of the path, shoot the three crows on the graves. Two villagers will come, but those items won't be there forever. Now grab the stuff in the shack, but wait, there are three medallions in the graveyard area. I would shoot them, hopefully putting the count to ten, and go back to the last area to pick up the Punisher for free! *You can sell the Punisher back if you wish* *ALTERNATE: Sell the handgun! Keep the Punisher. My reasoning, both were free yet the Punisher has a cool ability. One upgrade of its power will put it at 1.1, which makes it just as strong as the Handgun. Try it if you want. Or save up for a new handgun not too far away.* *Or just wait to get the Punisher if you're case is full of stuff.* Back in the graveyard, go to the church. Three villagers await, good time to put that new gun to use (aim for the live dynamite). Shoot the nest and go around the side behind the church for two more Ganados. Go ahead and fix the puzzle: turn it by 3 increments until all symbols are on, then turn it by 4 increments five times, and then a 3 space turn for the Green Catseye. Stick it in the Beerstein and go to the church for a scene. *If you continue down the path before going to the church, you can have a somewhat hidden conversation.* Take the scenic route on the cliff. Four villagers await, so don't disappoint. In the shack grab the paper, knife the crate on the table and knife the snake inside (first snake). Proceed to one last enemy before the exit. ************** 1.3 The Quarry (1003qua) ************** *Get out a hand grenade and quietly take out the murder of crows in one shot.* *If you are trying to save grenades, just shoot the crows with your gun. After you exit the dock, kill whatever ones you missed.* Collect the items, including two spinels (if you need to sell items for space go to the dock first and get the stuff when you come out). Hear the roaring? Save all flash grenades from this point on, try to at least. Turn right at the door to enter the dock. The other spinel is in a wagon full of rocks. *You'll be back later, don't worry. I know you're still holding onto those blue grenades and blue ammo... I bring it up for no reason of course.* ************ 1.3 The Dock (1003doc) ************ *********************************MERCHANT************************************** Some stuff in here, but you can't take the fish. Now you may sell the Punisher, I did for the space. Or you can sell the handgun, or keep both. Save. *NOTE: The TMP is kept for most of the game, so upgrading it early is not a bad idea. However, the Handgun, Shotgun, and Rifle are phased out in later chapters so don't upgrade them beyond a few capacity and power upgrades; your call.* *For beginners, you may want to consider getting the power upgrades.* Exit past the Quarry to the Swamp. ************* 1.3 The Swamp (1003swa) ************* Grab the shack and proceed to another boulder sequence; be quick for the last two buttons. Turn around for a spinel under the cliff. You only need your handgun for the three enemies near the wire bombs. The one at 12:00 is easy to blow up, as is the one in the water to the left. There is another to the right, one in the tiny shack, and another in the water ahead. Just handle them as you wish. The music should start up, turn off after they are dead, and then come back on when no one is around. That means there is a wave of five approaching from behind. The rifle can take out two or more at a time, so it shouldn't do too badly. After they are gone, another wave will come forth again, so do what you just did. Don't miss the grenade by the water nearby. After the two waves, proceed through the shack for the items (snake on the shelf). Two more guys are in the water, and another nearby on the platform. Shoot one in the water so he runs into the wire, and then take out the other two from a distance. Run up to the platform, shoot the nest in the tree, grab the red grenade, pick up the pipe by going into the water, and then go back to the platform. Shoot the enemy in the distance with your pistol so he blindly runs into the wire. There is one last enemy in the shack (snake on a table), and then you are free to leave. And if you're really crafty, you can get both to run into the wire with only a few handgun bullets used. *May be snakes all over the place, free eggs!* ************ 1.3 The Lake (1003lak) ************ +Nominee for 'Best Part of the Game' Award+ +BOSS: EL LAGO+ *If you have any empty guns keep them that way, trust me* Go up the path taking a left at the fork, and get a scene (yes, you will be crossing this lake). Collect a herb in the grass and go back the other path. A treasure is in a nest, then get the stuff in the shack. Continue to the next shack, collect items, save. *Before getting in the boat, you can shoot the water while standing on the dock; at least you saved!* Get in the boat and get ready for your first boss battle, with El Lago. Drive forward to trigger the fight. *Aiming the harpoon is the same as a gun* EL Lago is the first boss battle of the game and is fairly easy; at least you need not worry about weapons and ammo. The top priority is to avoid any logs in the water as you are being dragged around. If you do fall off the boat, then be quick to get back on the boat before Lago reaches you. I advise you to use the harpoon only when you are clear of any logs. EL Lago will constantly dive underwater. When he does this toward a side of the lake move way out to the right to avoid his attack. Then try to harpoon him but only when clear of trees. Try to get in two hits before he gets to the other side of the lake. Sometimes he will disappear and you will automatically be aiming. Look around and hope he pops up in your view. If he doesn't use the red arrows to locate him and fire the harpoon high when he is far away; put the sight right on his mouth as he is closer and fire. If you hit him, he will not ram you into the water. Rinse and repeat until he leaves/dies (I don't know which). You're not done, cut the rope by pressing the button rapidly to finish the fight. *Takes about 12 harpoons to finish; also if you fall into the water late in the fight, you are less likely to make it back to the boat* *Wii Tip: Harder to throw (delay), easier to aim, and harder to steer. Expect to get thrown off if you played this before.* ***************** 2.1 The Lake Pt 2 (2001lp2) ***************** *It's not worth it to go back across the lake and into the swamp. It's just more enemies and little ammo for it.* *Use a R+Y+G herb to recover health. Also, you can hop in the boat and go harpooning for fish (it will take forever, and not worth it).* Grab stuff if you have room for it, and grab the paper then save. Outside you can continue or you can get in the boat and go to a hidden merchant across the lake (the big blue fires). Grab some big fish to sell if you have room - I didn't. When you return just continue, you should save again. ************ 2.1 The Cave (2001cav) ************ *********************************MERCHANT************************************** Various stuff is around the shack, one spinel in a lantern to the right, and more items on the roof to the left. You can drop down behind the counter from the roof to grab a rifle ammo and talk there. *The Green Gem goes into the mask* Get any capacity upgrades for empty, or close to empty, weapons. Then feel free to grab whatever else. Use this time to sell items for some space. Leave. ***************** 2.1 The Waterfall (2001twf) ***************** +Grab the Key+ Proceed a bit for your first encounter with a Las Plagas. Use the rifle on it to make it drop Gold Bars. Kill the other guy, Las Plagas or not. Proceed to the falls, jump over from platform to platform and go to the edge of the cliff for a grenade. Take out your rifle and snipe the lone villager on the left side in a structure, aim for the torso. Jump over the falls and drop down to the bottom with the rope. *Since it is now dark for the rest of the game, headshots up the odds of having to fight a Las Plagas.* Turn around and shoot the spinel from the cliff, then collect some stuff on the platform your victim was on. Go to the falls and aim right for the crate hooked to a chain, shoot the box for your platform to cross. You can see a shinny blink in the wood in front of the falls, shoot it for an Amber Ring. Go up the ladder for a herb, then shoot the two crates for more platforms. Cross them (random behind the ladder) then go up the ladder for a lever, pull it for access to the cave behind the falls. Go down and when you get over to the middle, villagers will emerge. Try to use only a few handgun rounds and a single grenade (red is your first choice). Or, if you think you can't handle the heat, perhaps you should jump back over the rushing water and pick them off one by one. It's really up to you. Go through the path to the door, grab the key, and proceed. ***************** 2.1 The Dock Pt 2 (2001td2) ***************** *********************************MERCHANT************************************** +No new items+ A spinel is in the lantern and there are some items (ignore the bats), then get in the boat. Back to familiar territory. Upgrade the TMP, it is my weapon of choice for the upcoming fight. Do what you need to, a boss fight awaits. Save then exit. *I hope you have three flash grenades and some TMP ammo!* *PRO TIP: Only if you don't have the TMP. Free up 16 boxes in the case, or whatever it takes to get a rocket to fit. A rocket equals instant kill on the boss. The problem is space may be really tight this early in the game. The TMP and four Flash Grenades equals the same space and does the same to kill Gigante. A rocket is just faster. Also, if you haven't been buying upgrades, didn't buy the TMP, and you have some TMP ammo and a few Flash grenades to sell, then the purchase will be easy.* ******************* 2.1 The Quarry Pt 2 (2001tq2) ******************* +Nominee for 'Best Part of the Game' Award+ +BOSS: EL Gigante+ Grab the Herb and equip a flash grenade. *NOTE: CUT fast to kill him quicker.* As soon as the battle starts throw a flash grenade, as it flies in the air get out your TMP or something. Start shooting as he staggers and don't let up; I was unable to make the Plagas appear with one TMP clip so quickly reload and keep firing even if he approaches you. He SHOULD not hit you and instead reveal the Plagas in his back for you to cut. Run up and cut (be warned, you may be tricked into pressing the wrong button, as this fight introduces the second button to press), press the correct button and be fast about it too. *Avoid the shacks! Stay away and try to prevent him from crushing them!* After this is done, repeat. Get out the flash and shoot fast; the dog you freed way back in the beginning should appear to save you this time. While El Gigante is trying to crush the dog, shoot him. Cut, flash, shoot, and the battle should be over in three cuts. Collect the gold and other items lying about, and in the shacks if they still remain. Exit. **PRO TIP: Or just use one rocket to end the fight quicker. And you better not freaking miss, or I will disown you!** *Notice that his body does not fade away, interesting. Continue to save all flash grenades... for no reason of course.* *NOTE: This is a really easy battle for me; if you need more help or something goes wrong, refer to the boss section for more help. You can always RETRY the area.* *NOTE: Other weapons work too! but most are slow. If you do something different you will probably just need to heal yourself at some point and take his hits.* *Wii Tip: Took two flash grenades, about 175 TMP rounds, a hit, and two rounds of furiously cutting the Plagas, and that was it. So yes, this boss has been dumbed down a bit.* ******************* 2.1 The Church Pt 2 (2001cp2) ******************* Proceed across the cliff, grab the stuff in the shack along the way. At the end pull out your rifle and aim for a Colmillos in the distance (scary!). Then get out your shotgun and blast him and the other two away. Go inside the church. *You can also collect the items in the nests and shacks right now from the places you found before, or you can wait, it doesn't matter.* ************** 2.2 The Ashley (2002ash) ************** Go forward for some pesetas, then to the right for a flash. Go up the ladder and then cross over with the chandelier, then grab the item on the side. Now is time for another puzzle: turn red twice, green thrice, and blue once; COMBINE and enter the opened room. The game now becomes an escort mission, yipeep! It won't be too bad though. Get the items in the room and exit, then down the ladder for a scene. *Oh, I see you being naughty! Shame Shame. 'Dude, you're like 34!'* Outside, get these items and exit. +I'll say it here for no reason. If you beat the game on PRO on the versions other than the Gamecube, you can equip the 2nd set of costumes and Ashley will be bullet and damage proof. She will also cause a funny scene everytime you CATCH her.* ******************* 2.2 The Church Pt 3 (2002cp3) ******************* Shoot the wagon, then handle the two remaining villagers. That's all; collect the stuff in the shack and in the nest in the trees as you return to the tunnel if you hold out. ******************* 2.2 The Tunnel Pt 2 (2002tp2) ******************* *********************************MERCHANT************************************** Merchant time! The Red9 becomes available, but I passed on buying it. Tune up the TMP if you wish. *PRO TIP: Da Red9 SUCKS!!! (haha, I just ticked off about one person!)* *You should still have the Beerstein (2 catseyes) and a Mask (1 gem)* Continue for a crate; no lantern treasures this time, and proceed. In the room get back against the wall and shoot this lantern for a spinel. Grab the stuff in the next room and save, then exit. ******************** 2.2 The Village Pt 3 (2002vp3) ******************** +New items in a few of the same places+ There are way fewer enemies here than ever before. I usually camp out around the door and kill Ganados one at a time as they find you. It's a worthwhile strategy to leave Ashley somewhere and then kill the villagers as they pick her up; not worth it when there is a big mob. After you feel all is safe, keep an eye open as you scan the old area for a few new items. Watch out for beartraps down and around the tower path to the Farm. Take this path for a few more enemies as well as more traps. *Sorry for the brevity, but you have been here before.* ***************** 2.2 The Farm Pt 2 (2002fp2) ***************** +New items in a few of the same places+ *The rifle can take out Plagas in one shot; remember that.* Get out your rifle and take out the guy in the barn. Then hide Ashley in the trash can; save if you must. Move over toward the well and snipe the two Ganados on the bridge; more may come so snipe them too. Two more remain around the house area so handle them when you get close. Take care of the beartraps inside and explore for items. Then go up and take care of the villager in the fenced off area. Take care of the beartraps; then call for Ashley. Look in the little shack while she makes her way to you. CATCH when she is there then PIGGYBACK to enter a new area. *If you have been using the Shotgun in spite of my advice, leave it at empty when you exit this place so you can get some free ammo. And if you haven't been using the shotgun, pat yourself on the head - you've earned it!* **NOTE: if you want to do this again, feel free. Just make sure you make another save slot. That should equal three, with only your first one being the truly 'clean' version. And you get the same items.** **************** !!GLITCH ALERT!! Thanks YouTube! And remember kids, save before you commit this glitch just in case your game is screwed for it. And I've only tried this on the Cube, so it probably won't work on the other versions. *Nope, not on the Wii.* Follow the fenceline from the cow barn to the north end. You may have to try a few times, but it can be done. Stand on the east side of the fence and try to hop over onto the area of dirt on the other side. If done correctly you will officially be in glitch land where there are no rules. I found success doing this by looking north and then pressing the jump button on the last stretch of fencing. You can walk forever! You can walk all around the real gamespace and see what it takes to design a level. Not too much interesting though. What you want is to walk around near the well area. Walk directly behind it until you slide down and back to ground level, but still in glitch land. Now run back a bit and look under the surface to find two objects floating in the white space nearby. There is an item pile full of a bunch of items, however, you must take each one at a time. The homing darts are useless, and you can toss the real dart too. The other items might be useful, so hold onto them. There is also a dirty pendant nearby. After you've had your fun, simply walk back to the real game area and you should revert back to ground level. Good times. And remember, save in a different slot, or just load your clean game back up if you want to play it safe. ***************** ************************** 2.2 Assault of Los Ganados (2002atg) ************************** *******************************MERCHANT(x2)************************************ *PRO TIP: This is where all your saving up on shotgun shells and hand grenades will pay off.* *NOTE: if you've followed the PRO TIPS, your case if full of hand grenades and shotgun shells, and you did the glitch twice, then you're more than ready.* All I advise buying is one capacity upgrade for your shotgun; not only for free bullets, just do it anyway. And maybe a power upgrade, but that is your choice. Now return to the farm, and then come back and cross the bridge (this is so the game will autosave your buying in case you die and you won't have to do it again). Maybe get the firepower of the shotgun up to 5, just in case. *Just know that you need to kill a whole bunch of enemies (40).* As soon as the battle starts block all windows on the bottom level and grab the various items. Wait until they break in and unload; stay near Luis for both items he may give and to help each other. Try to keep villagers from entering the cabin; watch out for Plagas, they are what make this a tough area as Luis will usually aim for the head. He provides a good way to earn kills so keep him close. Stay near the stairs, but don't whimp out of getting good dropped items. Use healing items when needed and be a surgeon with the shotgun. *If you got the goods, don't be shy on blasting shells wildly.* *Note: going upstairs to funnel the bottom enemies in the first level usually never worked for me, so just fight it out on the first level.* *In both rooms, seriously, one hand grenade to the center and the whole place will clear without either of you taking damage. Only do it when you are mobbed by enemies.* When Luis says, "Upstairs Leon!" go, because enemies will enter from the top level. Quickly grab any items and drop the ladders as they come. This is where it gets really tricky, as enemies now come from all sides! I let Luis do a lot of the work as I would knock down ladders and shoot enemies. Use grenades if needed, but save your flashes. Stay near a ladder and knock it down periodi- cally while you shoot Ganados (just hope Luis covers you). Anyway, the battle ends at some point and you are free to collect the items around the area. *This battle will end, don't worry about that; and if you run out of shells, consider going into the fetal position where Ashley is hiding (kidding).* *Avoid shooting Luis too much, as he will kill you* Several ammo boxes are near the house outside, as is a merchant, a paper, and a save point. Save and grab whatever stuff seems good in preparation for another fight with EL Gigante. Choose the right-hand path and proceed. *Make sure your TMP is fully upgraded and you have two flash grenades* *PRO TIP: Get another rocket, especially if you lack either the TMP or flash grenades. If you need space, and you plan to trade in the Shotgun, go ahead and sell it now. You don't need it anymore.* *Note: Yes, you may go through the left path, but I don't like it that much. It seems to take a lot more effort while you get less in return. Also, you have already fought one Gigante before, so it should be easier. All that is worth noting on the left side is a gem for the mask, big woop. And I know you're not reading this and are a whimp! Shame shame.* *************************** 2.3 Round 2 With EL Gigante (2003r2g) *************************** +BOSS: EL Gigante, again+ +All items are in your path, including the key+ This time, it should be a cakewalk for you. I know there are many things in this area to help you, but with a 100 clip of TMP bullets it is easier just to fight him in the first area. Equip your flash grenades and run forward. Let Ashley run back to you then throw a flash; as before, get out your TMP and unload until he reveals the parasite. Tell Ashley to wait then run up and cut it. Easy as that; do it again and make sure you press the correct buttons to dodge his collapse. Unless you do something horribly wrong, that should be it; that was all I had to do. Maybe I cut the parasite faster this time; so cut it fast as well! *PRO TIP: Stand back and fire a rocket over Ashley's big head. Yeah!* *Did you notice that this time he faded away?* *Note: This fight is optional. You can knock boulders onto him, shoot up the doors, and grab the key to exit, but that's crazy! Be a good gamer and fight! Only run if you have absolutely nothing to fight him with; and in which case I would tell YOU to restart the game.* After the battle, kick the door open and collect the plethora of items that you would'a missed if you chickened out. Then break a crate on the side and get an ammo on a the wall as well. Shoot the gem from a bucket up high. Grab the key and make your way to the exit. *Note: If you wish, turn around and go back to the lever to take the left path. All I will say is HIDE Ashley.* **************** 2.3 Last Defense (2003ldf) **************** *********************************MERCHANT(x2)********************************** *May be some ammo on a trash can.* Go to the shack to grab the items and the last paper for the area, and save. You can talk to the merchant, but no need. Just proceed past the big gate to the chairlift thingy, and then snipe the two waiting Ganados on the left side. And then get on (just get on at anytime). Try to snipe oncoming enemies in groups of two or more, and no, you do not need headshots, just hit them. Be on the lookout as enemies will just magically end up on lifts at the end. *NOTE: if you really rock, you will only need six bullets. That means there are six cars of enemies.* *Don't reload the rifle unless you are completely out; it's not a big deal.* Collect the items in the lockers in the control station and go down the stairs. Leave Ashley and go to the pathway into the cliff; get your handgun ready. As soon as you round the corner, shoot the bomb in the villager's hand. Proceed up the ladder and take out the last Ganados in the area, then collect your final catseye for the Beerstein. *Place all three catseyes into the cup, and put both gems into the mask. You will now be empty of treasures.* Go back, scoop up Ashley, and go down to the merchant (two in one area?). Grab any ammo, sell the Beerstein, sell the mask, and save; onto the last boss fight of the section. The TMP should be upgraded as much as possible if you have it. Other than that, you don't need to buy anything. *Alternate Choice: you will only need four incendiaries, but almost anything will work; even four extra hand grenades. * *PRO TIP: DON'T buy a rocket. We will use other tricks to get past this boss.* ************************* 2.3 Battle With the Chief (2003bwc) ************************* +BOSS: Village Chief Mendez+ +You will get the eye needed to exit the Village+ *FYI, the shotgun is the weapon of choice, but if you don't have that then you better have the TMP and alot of bullets.* Before you get near the shed make sure you have full health, full clips of ammo for all guns except the rifle, and at least one grenade in hand. When you enter the shed be ready for a quick button press after you've been slammed to the ground. You need to choose one of these two methods to destroy the first form of this boss. Both work really well, so it depends on which one you qualify for. ******************************************************************************* This fight has been made easier thanks to Sgt Zeke. He has pointed out a very useful trick that hopefully works on the Cube and PS2, at least. *On the Cube, all that is different is that there is more junk in the way of your view.* You can run around and try to fight him like a man, but if you would rather not waste a lot of health and ammo for this first section of the fight then listen to me. From the start point, turn around and go up the ladder. Run to the left and then south, but stop when you get behind a 'pillar' structure. You should be near the other ladder and you should be able to see the ground through the pillar. When he makes his way to your side, hug the wall and he should walk in place. *You must be directly behind the structure and next to the wall, or else he may swipe at you.* *Also, you may need to use his targeting to wrestle him into place, it is a little hard to explain. Just think of you two as connected by a line that will not bend, it is straight.* Mendez might take a swing at you, but he should not reach. He will try to get a better position to attack you from the ground. You will see him start to walk your way, and he will get to the direct opposite side of the pillar. If you did this correctly, he will walk in place and never be able to reach you. He should just walk in one spot, but he may also do a little back-and-forth thing in a small area. He may also break free and go to a side; all you have to do is get him back into the spot by going in the opposite direction. Now that he is stuck in place, whip out your handgun and shoot him through the structure until he separates. This is highly recommended for PRO. Only takes about 50 bullets to sever his torso. *On the Gamecube, I believe it was much easier to outmanuveur him on the ground so this may be unneeded, but it works just as well* ******************************************************************************* ******************************************************************************* *Alternate Choice: This is a cool trick that works really well. Really, you could use eight Incendiary Grenades and be done. You have to toss, let him stagger and regain himself, and then toss again. You may be able to just keep chucking away, but then your timing will be off. And regular grenades will work too. For the second form, you could even do the same. Thanks to Dustin Orner for giving me this tip!* ******************************************************************************* Okay, thanks guys. Now I will combine both tips into one solid tip. Toss the incendiary/frag grenade as soon as the battle starts. Now turn and climb up the ladder. Go to the left and around the corner and stop behind the pillar. Now shoot him through the pillar and the job is cut. Simple. The best plan for the swinging torso is to run up the ladder behind you. Turn to the right and stand right next to where you picked up the yellow herb. Wait for him to swing near you, but let him settle into his spot before you go and shoot. What I mean is don't shoot him as he is in his swinging animation or the blast won't count. It's hard to do, and possibly has no effect either way. And from the yellow herb position he can reach you, but hopefully you would have shot him down before he could; and if you shoot him down to the walkway that you're standing on, switch sides because he will pop up right in front of you. The shotgun is the weapon of choice, but a fully upgraded TMP should do fine too. *You could stay on the ground for the torso battle too, and continue tossing grenades under him, but staying on the ground is the wrong way to go.* *Wii Tip: I found this on the Wii, so I would think it works on the others as well. What I did was, for the torso battle, was climb up the ladder, went to the LEFT as far as I could, he followed, and he ended up on the farthest side that he could get to; basically, when you blast him from this position, he will fall to the upper level walkway, not the ground. And he should now stay up here with you. Next I scooted over a couple of steps so that the vertical, wooden beam was about on the right of me (I know this is hard to follow). From here, and with him stuck on the farthest side, he will now try to take swipes at you, but if you are just out of his range he will miss. But he will keep trying, and he will keep missing. And you can keep blasting your way to victory at last! Probably works on the other side too.* *Wii NOTE: It seems that he won't as easily be knocked to the ground. That is what allowed the last tip to happen.* After he is dead, pick up everything. Shoot the red barrel for a spinel. Ten items in all, not including the jewel, bars, and eye. Jump out and exit. ********************* *Don't reload any weapon! All you need is ONE bullet in the rifle* (unless you plan to keep your weapons) Go back up, save if needed, but you don't need to stop by the merchants. Go up the chairlift (no enemies), go to the Retinal Scan and use the eye to exit. *This ends the VILLAGE section of the game, first third of RE4* ************** 2.3 The Castle (2003cas) ************** Get out your rifle, but do not fire! Go up the path until the car comes down the trail and fire at the driver; quickly turn around and go toward the back to avoid being run over. Quickly run up the hill and when you pass the truck a whole mess of villagers will come. Run to the left side and smash the barrels in the open spot for some stuff, since you have time. Then run until you see the final scene of the village Ganados. *Don't cry, you will meet them again* Welcome to the CASTLE! ******************* 3.1 Castle Entrance (3001cet) ******************* *********************************MERCHANT************************************** Smash all crates in the area, may have a snake in one, and grab the gold bars in the chest. Go into the shack, snag the herb, and meet this most crucial of merchants in the game. Sell your handgun, Shotgun, and Rifle; buy the Blacktail, Riot Gun, and Semi- Auto Rifle. These shinny new weapons are about at the level of their former selves with only a small margin of lessness (they have smaller capacity than their predecessors). And of course buy the attache case Large upgrade for the much needed room. Then you may get any number of upgrades available; I got the Riot gun's power, Blacktail's all available, but you don't need anything for the rifle just yet. Get the scope for this rifle too. Also, if you bought the TMP, go ahead and upgrade it too. *NOTE: It you held off on the TMP because of space for those rockets, then now is the time to buy it if you wish. There are no bosses for a long time. Or, you could continue selling the TMP ammo you find and skip the gun altogether. It's not required for the game. That said, I still say get it, but skip the stock for it. Try to save the ammo for it too and only use as a last resort.* *NOTE: If you kept the Punisher, then you don't have to buy the Blacktail. Just know that the Punisher will be about half as powerful as the Blacktail when both are fully upgraded, but all else is about even.* *NOTE: Buy the Mine thrower, but not the scope. Will be like more grenades. But only buy if you have lots of space.* *NOTE: Yes, you may keep every weapon and buy whatever, but you will get plenty of money to buy anything in this runthrough. However, if you want to challenge yourself a bit you can keep these weapons and never change; this means less effort to obtain the new weapons in a Round 2. The old weapons will prove to be archaic as they only upgrade to a point, which the newer weapons can easily pass. All depends on your skill level.* *NOTE: Yes, there are two other new guns: the Broken Butterfly and the Mine Thrower. The BB will be free later so don't buy it, ever. The MT is great if you're into that sort of thing* *NOTE: The Riot Gun is a small improvement on the upgraded shotgun, but does have improved handling. However, you won't have the Riot Gun for long either. It will be sold by the last third of the game. Give it a few upgrades here and there if you do buy it.* Get the new Rifle out and proceed to the first Castle fight, and it's a big one (not really). *FINAL NOTE: You are out of the Village, so you no longer need to save your grenades and shotgun shells. In fact, you will use them quite a bit in the Castle. I will let you know when to hold onto stuff though.* ************************ 3.1 A Castle Under Siege (3001cus) ************************ *********************************MERCHANT************************************** *Do not leave Ashley by the door, or anywhere, she will be carried away* When you turn the corner, you will see two monk Ganados on the upper ledge. Shoot the one farther left then the other before he takes off. Grab the ammo on the crate and go up the stairs to begin the barrage. When the rocks land run quickly to the area where the monks patrolled. Go over to the cannon and grab any items. Now come back to the stairs and run forward just a bit so that you're under an archway. Look up and snipe the lead cultist in red. Now run up the stairs, but pause on like the third to last step. Look to the right with your rifle and snipe the catapult driver in the distance, and snipe the cultist inside the little shack (don't shoot the helmet and he needs two bullets). Now quickly run forward so that you can look to the area below (you're looking down to where the barrage started firing at you). If you were quick enough you should see two monks down below; and if you don't then that means they are coming up the steps. *Wii Tip: Actually, everyone can do this, but it's easiest on the Wii where the rifle's little red arrows on the corners let you know when you got a target in your sights. From the cannon doorway on the bottom, look up through the open area and see the catapult, but you can't see the driver. Well, you can. A full sliver of his head is visible, and it will bob in and out of sight as he sways. So just barely hit this sliver and you will make the job a bit easier; might need to reposition yourself a bit.* Now run across the bridge and behind the shack so that you find the chest. Leave Ashley here. Get the three items in the shack and stay in. Now you should be able to snipe the engine driver on the left, and then run across the bridge and into the smaller shack to snipe the last one. Turn the crank and then fire. Go toward the exit door and slash the torch to get a free gem. Now talk to guy. He offers you an upgrade for the Riot Gun, so take it. That should be all. Now exit through the door. ************************* 3.1 Castle Quarters Combat (3001cqc) ************************* *Here will be your first run-in with the instant-kill Las Plagas* Grab the stuff in here including the sword on the wall. If you wish to play it safe, then go to the bottom of the stairs and tell Ashley to wait. This should trigger the cultists to approach and allow you to pick them off as they come down. When you run upstairs another group will enter from below. You want to toss incendiaries as they come up and finish them off with the handgun or whatever. Then snipe the red guy and his Plagas. *NOTE: If they don't bite on you calling to Ashley, then just poke your head up the steps and go back down.* Replace the swords and put them in their matching place to exit, but don't forget the items littering the room (cabinets). **************** 3.1 Castle Guard (3001cgd) **************** +Key+ Go forward for a run-in with Luis, afterward leave Ashley there and go through the small door. Kill cultists as they come out. When they stop go around the building where the red barrel is and shoot the guy if he is in the doorway (when he comes to you, shoot the red barrel if he gets near it). Kill any remaing Ganados then collect the items inside. Go to the window near the door and snipe a guy up high. Go out through the door and when you round the corner of the building snipe the waiting cultist at the end of the path; another will come, just snipe him through his shield and proceed. *Wii Note: Don't worry about the first group of bad guys, they will all come at you at one time.* In the small room gather the items (see the red barrel? I had success using it on the Gamecube every time). When you nab the key to the castle, some guys will pour in to get you (I would always shoot the barrel and that would be it). Aim for the barrel and take out whoever remains (on the PS2, they would pour in by little waves and I could not get them in one shot). *Wii Note: It's the same as the Gamecube, in that all of the enemies that rush in will do it as one; not in two groups as the PS2.* Back to the gate, grab Ashley and enter the Castle. ************************** 3.1 Prisoner of the Castle (3001poc) ************************** +MINI BOSS: GARRADOR #1+ Go up and see the new enemy of the castle section. Collect the items in jars and look up over the archway for a gem; save. *Yes, you are taking a big detour in order to advance* In the next room, two barrels, a jar, gold behind a portrait, ammo on a chair, yellow herb, a paper, and the key to the prison. Also, before you enter the prison look through the window where you smashed the jar and shoot the ammo from the wooden beam. This prison holds a new enemy type, the Garrador. I consider them a mini boss and will tell you how to beat them now. Grab the herb and ready yourself. Walking into the cell activates him, so quickly back out. Notice the two curiously placed bells in the prison? They are your friend in this spot, so break out the Blacktail and shoot a bell. The blind Garrador will get his claw stuck in the wall where the bell was; now whip out your trusty rifle and fire at his Plaga. IF you are lucky he will stagger into a position allowing yet another shot at the Plaga; only shoot it from the side or back. When he is on his feet, he may charge the spot you last shot from so back away. *The mines work good to stagger him for a sniper bullet* *NOTE: NEVER RUN AROUND THESE GUYS! Walk.* Shoot the other bell and snipe him again. Now the waiting game begins; he will walk around the center pillar waiting for you; you should do the same waiting for the perfect shot. Use hand grenades by throwing them behind him. Four rifle shots and he is finished. Collect the prize and pull the lever in the cell. *PRO TIP: Shoot at him while standing by a wall and then move to the side to let him get stuck in the wall.* *Wii Note: He seemed dumber than usual.* Go back for Ashley and some cult dudes will approach, shoot the lantern to burn a few alive. Handle the rest and round the corner, if you are fast enough, you can shoot the dynamite in the bomber's hand to take the group out. Otherwise, avoid being blown up and kill the archers. If the bomber fled he will be by another cult follower to the left in the next room. Grab the ammo and get a hand grenade (along with your wits) ready for the next battle. *************************** 3.1 Assault of the Cultists (3001atc) *************************** *Whatever you do in this area, try to save as many rounds of rifle ammo as you can for the last part.* *PRO TIP: This area is most difficult on PRO, and it will be just as hard if you have done well on NORMAL.* Run forward and chuck your grenade up the middle. Whip out the old Riot gun and blast away. The cultists will try to swarm you so don't allow it. Keep Ashley safe since it is particularly easy for them to carry her away. Try to back up to a corner. Remember, shields are unaffected by handguns. More will pour in from the sides as you waste the originals. Sitting in a corner seems the best idea. *PRO TIP: If you rock or are playing PRO you should expect two archers. They make the strategy of running around and blasting a bad idea. So instead (and even without the archers you may want to consider this) run forward after you toss the grenade and enter the room with the pressure pads. Don't step on them just yet. It will be a long waiting game of letting the bad guys come into the room and your picking them off; watch the hole in the ceiling too. When there is a long period of silence, come outside, make sure the ground enemies are dead, and then play peek-a-boo with the archers (use the rifle or mine darts).* *WUSS TIP: (Ha, new idea) you could die two times and the game will figure that you really suck and it will take out the two archers. This makes the first set of bad guys much easier as you can just camp in a corner by the water pools and pick off enemies. But this also makes you a wuss! (obviously I'VE never done this...)* *PRO TIP: The alternative is to chuck a grenade and then immediately whip out the rifle and snipe the two archers. This will more than likely cause you to take a hit, but if you don't mind then do this instead of all the other stuff.* When all is clear collect the items around the water area, then go down the stairs and take out some cult people. Smash the jars, enter the room, collect the items, leave Ashley on one pad, and you stand on the other. Don't rush outside just yet. Instead call Ashley to your side and wait. Cultists will come in through the doorway two at a time, and two will drop from the hole in the ceiling. When the coast seems clear, exit and deal with the rift-raft that remains. Leave Ashley in a spot, then snipe the archers on the ledges one at a time by going to the opposite side and popping out while they reload. Do it two times and then go to the raised crank; either put Ashley on it or do it yourself if the coast is clear. *PRO TIP: Doing well will make five enemies rush down the new steps when you drop it. Either toss a grenade or blast away.* Collect the items on either side up here then proceed; Ashley will let you in on what to do next. Grab the ammo in the jars then PIGGYBACK Ashley to the right side (just a preference). Get out your rifle and snipe the cultists on her side first, then shoot any approaching you, and then any on the opposite ledge. After that, shoot any more coming after her. Only two waves should bother you. She will bring the first platform up and then switch sides. Kill the guys on the side she is approaching. Rinse and repeat. Once the last platform is up, go to the CATCH point and catch; cross the water to kiss this place goodbye. *Wii Note: Well, if you're low on sniper ammo, yeah, your handgun is just as well; you just won't get the red target, but you will hit.* *Don't reload any empty weapons if you want to get free ammo.* ********************* 3.1 Moment of Silence (3001mos) ********************* *********************************MERCHANT************************************** Items all around, there is also a spinel in the eye of a hanging statue. This merchant allows some nice upgrading. So do so as you wish. Once you are done, go inside the blue door. At least grab and read the paper for the shooting range. I recommend not wasting time here. If you must, do a few rounds and collect the first row of bottle caps for a cash reward. Back in the room, save. Go up the hall for a scene. This is nice, now you are free to think about yourself only. When the scene is over enter the door on the wall. *PRO TIP: Save the Hand Grenade from this room; just have one by dinner time.* ******************* 3.2 Dungeon of Doom (3002fdod) ******************* *Any rifle bullet to the eye for these guys means death. So if you trust your skills, you can try for the one shot kills* *Wii Note: And of course, it's easier on the Wii.* Grab the stuff and enter the sewers. Walk forward and notice the sound in the hole on the left wall? Turn the corner and go into the tunnel with the crate at the end, then come back and pull out your rifle. Aim toward the end of the hall and do you see it? Shoot where the breath is eminating from. Proceed and collect the colored eye he dropped (you just killed a Novistador). Proceed with caution by hugging the wall opposite the railing; when you reach the corner aim into the pit and shoot the waiting Novistadors in the water. Jump down and grab the various items in the water, don't miss the pipe, and climb up. *The eye color depends on what color its eyes were when it died; in order of value and rarity: blue, red, and green* Open the door and pull out your shotgun for the prison part. You may as well walk up and fight the enemy in the hole in the ceiling, though it is possible to snipe him I never pulled it off. Aim for the head of course, but be warned that when they are knocked down they usually fling themselves to the ceiling and come after you. Be a surgeon with the your Riot Gun. Another is in a cell so get him to come out; the music still plays. Go up the hallway and hug the left wall, as soon as you can look around the corner pull out your Rifle and take out the last Novistador. Go back to the first part and collect the various items in the cells, as well as a very informative paper on parasites. *Wii Tip: Ha! I knew it would. Don't run into the prison area with guns blazin'. Take out your rifle and look to the drool coming from the hole in the ceiling. Yes, the red corners will light up and you can kill this guy before he sees you. The rest are the same.* Go back up the hallway, through the cells, and into the pump room. Grab the things in here including a cool Butterfly Lamp that takes the three colors of eyes. Turn the valve and whip out your Rifle, again. Open the door and barely tiptoe out just so you can see the two insects clinged to the ceiling-hole. Shoot them one at a time and collect their items, then run back to the first hallway but bring your riot gun with you as an enemy will burst out of the last closed cell. There may be another to drop from the hole in the ceiling; depends on your progress. Drop down into the water pit and RUN through the door. Stop when you just pass the door and turn around. Blast him and stay behind the doorway. The bug can only get you by crawling along the ground, so just keep your sight in the doorway and he can't get through. There is a velvet blue in the corner of the water. *PRO TIP: And if you are good, the bug will be in the ceiling hole after the last one from the cell.* *Remember the sound in the very first sewer? You can go all the way back for another Novistador eye (not worth it).* Go up the steps collecting the items then go to the final part of this area. Pendulums! You need only a small background in platform gaming to pass these blades. Get right in front of them, when they pass by you immediately run forward, and repeat with jumping where appropriate. Grab the treasure on the floor, climb up, and grab the last items. Get out a grenade and exit. *With any luck you may or may not have a completed Lamp, don't worry if not* ****************** 3.2 Leon's Ambush! (3002leo) ****************** *********************************MERCHANT************************************** *Use any kind of grenade. Flash means you have to kill all the guys; Flame means you will have to kill survivors; and Frag means you will clear the mob.* Yes, time to plan your own trap. There are many ways to proceed: you could just scare them off and not worry, take out a few, or you could get the whole gang. I recommend going to the edge on the left, by the ladder. Take out your frag and toss it through the opening. Then hop down from the ladder and run to the typewriter to close off the area. Now the trap is complete and all you have to do is finish off the leader and a minion or two. Go back up to the ledge with the ladder in the back, and cross to the other side with the chandelier. Grab the items and cross to the other side with the other chandelier; snag the mask and pull the lever. Meet with the merchant and upgrade as you see fit, but don't sell all your eyes, you need them for the lamp. Save, and then exit through the top door. *Here is the deal with the lamp and the eyes. If you got a B+R+G eye set, then put each into the lamp and sell it. If you cannot complete the lamp, then save the eyes and lamp for later. Otherwise, just sell all of it.* *You may be tempted to max out the Riot Gun, but it is going to be phased out in a little while, so keep that in mind. Maybe just stop upgrading past this point. The capacities are okay though.* ***************** 3.2 The Big Block (3002tbb) ***************** *PRO TIP: Make sure to save at least one Frag for a later area.* Nab the herb and go into the next room. Get the ammo and paper on the table, go out the door with rifle in hand. Don't move and quickly snipe the two archers, snipe the two masked dudes, and then off the cultist below. One more is on the other side of the center column, don't let him scare you; smash all the pots and then enter the door. Smash the barrels and kill the enemy at the top of the stairs. Go to the balcony, grab the ammo on the table, and get the rifle out; go to the locked door then jump down. *A red barrel is by the archers as well.* If you do the following correctly, I believe you can snipe the red cultist on the balcony before having to chase the gatling gun. Turn around and snipe him quickly, it will take quite a few shots; good job if you kill him! If not, then he will go through the door. Grab the shotgun shells and pesetas then follow his lead; get out the shotgun. As soon as you open the door, blast him before he runs, or run around the shieldist to chase him down; good job if you take him out now! If not, handle the dude and prepare to dodge a barrage of bullets (I believe your first run-in with modern weaponry). Run out the door in between the bullets and avoid being hit by running around the base of the gun. Shotgun his back as he reloads, and then grab the key once he falls. The more damage you do before he rides the gun, the shorter the fight. *Okay, duh. Can't believe no one told me, or that I didn't find this during my 10 billion other playthroughs. The trick to killing the red cultist is to flush him into the room on the top level. After you get the cash and shells from his old hiding place, come down the walkway and hop off from a small opening in the railing. Now go through the door on the bottom that leads to the stairs and shoot him in the legs. Now he is yours to toy with and all that is left is that little punk upstairs. Easy.* After you get the key, go up and through the gallery door. Shoot the deer and grab any items. This puzzle has several solutions, but: push 1, push 3, push 2, push 4, and then OK. Go to the next area for a scene. Quickly run into the door to the right after the scene ends. Turn around and equip any Incendiaries, throw them at the bottom of the stairs when the Ganados enter (about 4 guys). Then archers will appear on the top level, some guys will come through the top door so take them out. Grab the yellow herb and run out to chase down the archers (use the lanterns to burn a few). More will come out of the revolving doors; also there will be two rocket toting cultists that will pop out from behind a picture on the north wall, only if you go that way. Once all are dealt with collect the odd items lying on both levels. Push the red button near the picture and run to the west side before you are blown away (you can shoot the dudes, but just run). Go in the door, break the jar, and push that button. Run to the door, don't open it! and run back so the rocket guys waste their shot; go out and kill them at last. Nab the goat ornament and exit. *PRO TIP: There will be guys with Scythes for you, but don't let them come in. Just make the rocket guys waste their shots, and then handle the guys with an incendiary, or extra grenade.* **************** 3.2 Another Calm (3002anc) **************** Save. Grab the ammo up the hall and go through the unlocked door. Shoot the spinel and continue to the fountain; snipe the crows with a handgun and collect the items all around the fountain. Smash the crates and leave. *You will be back.* **************** 3.2 A Maze Apart (3002ama) **************** +Nominee for 'Best Part of the Game' Award+ *********************************MERCHANT************************************** *PRO TIP: Make sure to save at least one Frag for a later area.* Go right until a conversation, yes you must tread through this maze. Go down the steps and ready your Riot gun. Smash the barrels and when you go to pick up the items a Colmillos will attack! Fire two shells and that should be it. Go around the center structure and grab a herb, then come back and take the path to the left (south). You should be by a gate with three dogs in the nearby cage, running in place. Whip out your rifle and snipe one through the open space where the hedge is not touching the gate (should be obvious); the other will burst out and chase you, so kill him when he breaks down the gate (there will be time). Head east, past the stairs and have your riot gun in hand. Turn north by the wall and follow the path to a chest with ammo; as soon as you pick the ammo up, two pups will rush you (one through the path, the other will jump through the hedge). Do a 180 to face them. Go back to the stairs and cross them to the other side, and pick up the item in the chest to the left. Go to the fountain and pick up the first piece of the moonstone; equip an Incendiary. When you approach the steps three more dogs will rush you. I advise tossing the grenade in front of the steps, hopefully taking out all three (shotgun any survivors). Return to the cage. *NOTE: This one time, for the upcoming encounter, two dogs ganged up on me after I snagged the yellow herb.* *Wii Tip: There will be two dogs from the front after you grab the yellow herb. Or, looking at that last note, perhaps it's a bit random everytime?* From here head west all the way to the wall and snag the herb. Come back a bit and go north, but as soon as you begin taking the path a Colmillos will charge you from behind (turn around when you hear the beast!). Go up and turn into the short path for a red gem. Now, you can go right for the last moonstone and make a beeline for the exit, but there are more things to get! Take the path under the bridge and turn around in anticipation of a beast. Continue and don't worry about the sound of the dog. Go to the little path and grab the first aid spray, then whip out something powerful (rifle). Kill the slightly stronger than usual Colmillos in the last pen (he may or may not burst out). *Don't reload your shotgun if you want an upgrade soon.* Go east from here, and try to sneak up on the last dog in the area. Grab the spinel in the ground and head back to the stairs you didn't take. Go up and nab the other half of the moonstone. Hop down and head for the locked door to use the complete moonstone on the door. Enter for the cool scene. After the scene, snatch two treasures, the paper, and the other items in the rooms. Merchant time! Various upgrades, but don't go crazy. Save and exit. *PRO TIP: If you don't have a Frag on you, then now is the best time to buy the Mine gun, sans the stock. Not as good, but it will take place of a frag.* *************** 3.3 Break Fast! (3003brf) *************** *PRO TIP: Make sure you have saved a Frag for THIS area, or the Mine gun.* A quiet spot, for now. Grab the odd items on the tables and head through the southern exit. An old place, but now you are in a new room. Take the numerous items around here and kick the lock (snake in one!). Then back to the dinner hall. When you return go to the strange bell counter, and duh, ring the bell. The picture may seem odd, but just shoot the wine glass with a steady held pistol, or waste a rifle round if you can't hit. *Wii Tip: Duh, the handgun will snipe the wine much easier.* Now, several things may happen here: a Garrador may fight you, nothing but cultists will fight you, or you have a grenade (you better have one if you've been paying attention). Depends on your luck! Go into the unbarred room and toward the center for a trap. A blind maniac may fall in the cage (usually for me) and more enemies will surround the area. You can be smart and fight the whole bunch (not!) or just go in with a grenade in hand and blast the lock off a door, then run out of the whole room through the door. *NOTE: If you press pause as soon as the scene for the trap starts you will get some extra time.* If you do not have a hand grenade, poor you. You will have to deal with the Garrador somehow; if no Garrador, then blast away! I would recommend tossing an Incendiary at the Garrador then quickly blast away a lock with the riot gun; hightail it out of there once again. If you fight, good luck; you will probably take many hits by fighting both the cultists and the maniac at the same time. Three items are in this part, if you survive. *If you do want to fight the Garrador, the best thing is to return to the table area and fight him there.* *PRO TIP: You will be back, so you can pick up the items then.* *WUSS TIP: Yet again, if you keep dying here, the game will only send down a cultist - you wuss!* ************************ 3.3 Fight for the Rocket (3003ffr) ************************ *********************************MERCHANT************************************** *Don't even try going back to last room if you fled, trust me* Get out your rifle, or whatever, and go to town on the band of Ganados in this area. One will reveal the last Plaga type, the one that detaches and spits acid; one shot does it for them. Kill the visible ones and then hop down, first collect any items then flip the switch. Go back up and get out a pistol; once you start to cross the bridge more enemies will surround you. Shoot the lantern when the forward enemies burst from the door, then turn and kill the others from the other door. Get out your rifle and head to the area behind the wall, take out the bowman in the far window. Snatch the pesetas on the table then drop down, and go up the stairs to face any enemies behind the locked door. Yes, there is a shinny new rocket launcher in the glass on the floor; first grab all the items around it (aim the gun at the desired item if you have trouble). Pick up the velvet blue in the drawer, kick open the locked door, and cross the bridge. Take the few items in the hall, and then meet this important merchant; buy the XL upgrade at least. You should have more than enough space for the rocket now. Go back, pick it up, and come back to save. Then exit. *You could always sell the rocket, but no point in it; just keep it* *Wii Note: I remember from all my travels on the Cube and PS2, there was always the first mature Las Plagas in this area. Regardless of whether this means it's random, it is certainly not a given on the Wii. But that's a good thing.* ****************** 3.4 Guardian Angel (3004gua) ****************** *Wii Tip: The handgun, yet again, can replace the rifle in this sequence.* Watch the scene, goodbye friend! Run around smashing jars and topple the picture for some gold bars. Then pull out your rifle and get into position; shoot the three restraints holding Ashley captive. Once the enemies start flowing, your best course of action would be to keep your aim on Ashley and shoot the heads of anyone who gets close. At some point some archers will rush in and start shooting you; take them out first and keep an eye on the girl. Kill the red cultist and continue to snipe Ganados. After all is clear, Ashley will pick up the key and begin her quest. *The handgun is your default weapon if you are out of rifle rounds.* *PRO TIP: you will face an extra wave of enemies.* ********************** 3.4 Ashley's Adventure (3004asa) ********************** *Do not heal Ashley if you can help it.* *NOTE: Ashley controls just the same as Leon, only without weapons.* Grab the spinel and herb in the room, then save if you like. See the enemy up ahead, what will you do? Run behind him and grab the herb on the table, and then quickly run to the right, and under a table on the right, near the wall. You should now be in a place where this enemy cannot get to. Crawl through the hole in the wall and you'll be in the second area. *You could also push the crank to the gate, get through, and then trap the first dude in the first area. And you could even use the lanterns to burn him, but it's hard all too hard.* *NOTE: the number of lanterns to kill him depends on your skill. It takes two if you are an average player, while PROs will need to use all three. Go to the lantern on the table in front of you. Throw it when you know that the enemy is either standing close to you, or if he's walking. Now, while he's down, turn to the left and go grab that lantern, wait for him to almost stand up, and then toss it. Now run to the right side of the table separating you from the final lantern, crawl under, wait for him to get close, and then chuck this one too (and you only need this one if you've been doing very good on this game). Now grab two items from a drawer and a cabinet. Turn both cranks and you're free. *NOTE: Another entry in the Why-Didn't-I-Try-This-Sooner file. Instead of going for the first lantern you see when facing the second guy, slink around the corner and go pick up the one by the gate. He will not see you and then you can get the one you first saw, and then the one that's closed off.* In the small room before you enter the next area you will find a spinel, velvet blue, box of ammo, a note, and a red herb on your way to the next area. ******************* 3.4 Armored Puzzles (3004puz) ******************* *PRO TIP: Remember, hold out on health, this area is almost over.* In this area you have a flashlight, because it is dark. Turn left and crawl under the table to push the first button; go through the opened gate to push the next button. Collect the tablet and go through the next opened gate, and don't miss the herb. Push back the shelf and push the button. There are two items to grab near the door. Go through and pick up a treasure in the hallway on some chairs (though, there is none on the PS2). Watch out for the spooky ghosts and make your way to a puzzle (I was kidding about that ghost comment). Yes, another puzzle, worst of all it's a jigsaw puzzle! Here is the solution: This is the key: 1 2 3 4 5 6 7 8 9 This is the answer: 6, 3, 2, 5, 4, 7, 8, 9, 6, 5, 2, 1, 4, 7, 8, 5, 6, 9, then insert the tablet. *You will move the piece on the 6 slot first and then the next and so on.* Hope I helped. Go into the room, grab the three items. The ornament slot will be replaced with the key to get out of here; once you grab it prepare to dodge some big axes. The room will open and let the four living Armaduras in to get you. No use trying to fight, just run! Use the table to out manuever them; when they get close to the south side of the room, run up the side of the table and out the door (stay still and wait for all of them to get real close). Run back from whence you came, but watch out for the two statues in the hall; press the correct button combos, or you will lose lots of life. When you are back to the gate room, push the first button you see; now the Armaduras are stuck behind the gate. Or you could just run out the door, but be ready for the final statue near the exit. *If you are hurt, no need healing once you are out of here.* Go to the fancy room in front of you, insert the insignia in the dial, and then turn it to be free at last. Climb up, grab the pesetas at the top, and exit. ************ 4.1 Reunited (4001reu) ************ +You're both healed up now+ +Backtracking, no new items in old places+ +It is crucial that you save at least three rifle rounds for the next area+ Alright, back together at last. Now you can obtain the last free weapon in the game, but it was way back there. Go back to the dinner hall. *NOTE: Make sure you free up at least eight blocks of space in the case by selling junk to the merchant.* In the dinner hall, scythe enemies will be waiting, four in the cage room, two by the dinner tables, and one by the exit (if you didn't get the items in the cage area the first time, get the three now). Exit via the southern exit. *Remember, you don't HAVE to kill every enemy in a room.* *NOTE: As soon as you enter the storage room, stop! You're fine to move on if you are not playing the Gamecube. You Cube owners must pull out your rifle, look up, and snipe this Novistador. Walk where he fell, look across the room, and shoot the other one. Again, only on the Gamecube.* Get through the room and go to the fountain area. Go up to the door, and do the PIGGYBACK thing by the window; go inside and collect some big rewards for your efforts (Broken Butterfly, Perfume, herb, and gold). Now make your way back to the spot where you reunited with Ashley (no need to save at any point). *ALTERNATE: Buy the Mine Thrower to make life easier in the next area; you do not need the scope. Unless you have a few sniper bullets. But, I still think you should grab it anyway.* Go through the door, grab a few items, and then save your game. One more ornament to go. Get on the molten transport to enter the Dragon Room, alone. ******************* 4.1 Dragons of Fire (4001dof) ******************* *Wii Tip: I should just say 'Wii Snipe' and you'll know that it means to use the handgun instead of the rifle. That is of course unless you have terrible control of your arm.* Try to snipe both dragon operators quickly! Move toward the stairs and snipe the one on the right side of the room. Now quickly run back to the railing in front of the door and snipe the other operator on the left side, in front of you. Or shoot mines to the area above them if you are out of bullets or you can't see them. The rewards are in chests along your path. If you can't do this for whatever reason, then you will have to dodge extra fire. *You can always use the RETRY option in the pause menu if you fail and want to take another crack at it. Because you want those rewards.* *You can also shoot the chains holding the dragons up, but you have to use a TMP, handgun, or anything but the rifle, for some reason it don't work.* Continue, jump the gaps, and quickly now, shoot the two cultists down to the ground. Hurry forward and when the cutscene begins with the dragon coming down, quickly press START and skip the scene. Then run to either corner and quickly snipe the last operator; or shoot a mine. If you for some reason fail to do this in time, then the best thing to do is shoot a mine onto the structure that housed the operator (it's white and circular). And if all else fails, you will have to dodge the pouring cultist from behind, stand on one side, run to the other between the blasts of fire, and then shoot the operator. But the first choice is the best. *Wii Note: For the last driver of the dragons you will have to do a bit more. He will descend into position in whatever direction you are facing. So if you run to the right side, you will need to run to the left and then shoot him. It's basically the same as the normal strategy to kill him, I guess.* *The quicker you kill the last operator, the quicker the stream of badies will stop. The mine thrower does wonders for this.* Grab the last ornament, kill any survivors, pick up the item from the chest if it's there, and then exit to the previous area. ********** No need to save. Take the train to get to where you need to be;